mirror of
https://github.com/gnif/LookingGlass.git
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263 lines
6.5 KiB
C
263 lines
6.5 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "core.h"
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#include "main.h"
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#include "app.h"
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#include "util.h"
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#include "common/time.h"
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#include <assert.h>
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#define RESIZE_TIMEOUT (10 * 1000) // 10ms
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void core_setCursorInView(bool enable)
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{
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// if the state has not changed, don't do anything else
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if (g_cursor.inView == enable)
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return;
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if (enable && !g_state.focused)
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return;
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// do not allow the view to become active if any mouse buttons are being held,
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// this fixes issues with meta window resizing.
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if (enable && g_cursor.buttons)
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return;
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g_cursor.inView = enable;
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g_cursor.draw = (g_params.alwaysShowCursor || g_params.captureInputOnly)
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? true : enable;
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g_cursor.redraw = true;
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/* if the display server does not support warp, then we can not operate in
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* always relative mode and we should not grab the pointer */
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bool warpSupport = true;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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g_cursor.warpState = enable ? WARP_STATE_ON : WARP_STATE_OFF;
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if (enable)
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{
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if (g_params.hideMouse)
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SDL_ShowCursor(SDL_DISABLE);
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if (warpSupport && !g_params.captureInputOnly)
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g_state.ds->grabPointer();
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}
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else
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{
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if (g_params.hideMouse)
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SDL_ShowCursor(SDL_ENABLE);
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if (warpSupport)
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g_state.ds->ungrabPointer();
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g_state.ds->ungrabKeyboard();
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}
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g_cursor.warpState = WARP_STATE_ON;
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}
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void core_setGrab(bool enable)
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{
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core_setGrabQuiet(enable);
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app_alert(
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g_cursor.grab ? LG_ALERT_SUCCESS : LG_ALERT_WARNING,
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g_cursor.grab ? "Capture Enabled" : "Capture Disabled"
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);
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}
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void core_setGrabQuiet(bool enable)
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{
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/* we always do this so that at init the cursor is in the right state */
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if (g_params.captureInputOnly && g_params.hideMouse)
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SDL_ShowCursor(enable ? SDL_DISABLE : SDL_ENABLE);
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if (g_cursor.grab == enable)
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return;
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g_cursor.grab = enable;
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g_cursor.acc.x = 0.0;
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g_cursor.acc.y = 0.0;
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/* if the display server does not support warp we need to ungrab the pointer
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* here instead of in the move handler */
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bool warpSupport = true;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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if (enable)
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{
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core_setCursorInView(true);
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g_state.ignoreInput = false;
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if (g_params.grabKeyboard)
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g_state.ds->grabKeyboard();
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g_state.ds->grabPointer();
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}
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else
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{
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if (g_params.grabKeyboard)
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{
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if (!g_params.grabKeyboardOnFocus ||
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!g_state.focused || g_params.captureInputOnly)
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g_state.ds->ungrabKeyboard();
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}
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if (!warpSupport || g_params.captureInputOnly || !g_state.formatValid)
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g_state.ds->ungrabPointer();
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// if exiting capture when input on capture only, we want to show the cursor
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if (g_params.captureInputOnly || !g_params.hideMouse)
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core_alignToGuest();
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}
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}
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bool core_warpPointer(int x, int y, bool exiting)
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{
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if (!g_cursor.inWindow && !exiting)
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return false;
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if (g_cursor.warpState == WARP_STATE_OFF)
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return false;
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if (exiting)
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g_cursor.warpState = WARP_STATE_OFF;
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if (g_cursor.pos.x == x && g_cursor.pos.y == y)
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return true;
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g_state.ds->warpPointer(x, y, exiting);
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return true;
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}
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void core_updatePositionInfo(void)
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{
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if (!g_state.haveSrcSize)
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goto done;
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float srcW;
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float srcH;
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switch(g_params.winRotate)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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srcW = g_state.srcSize.x;
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srcH = g_state.srcSize.y;
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break;
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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srcW = g_state.srcSize.y;
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srcH = g_state.srcSize.x;
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break;
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default:
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assert(!"unreachable");
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}
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if (g_params.keepAspect)
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{
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const float srcAspect = srcH / srcW;
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const float wndAspect = (float)g_state.windowH / (float)g_state.windowW;
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bool force = true;
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if (g_params.dontUpscale &&
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srcW <= g_state.windowW &&
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srcH <= g_state.windowH)
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{
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force = false;
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g_state.dstRect.w = srcW;
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g_state.dstRect.h = srcH;
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g_state.dstRect.x = g_state.windowCX - srcW / 2;
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g_state.dstRect.y = g_state.windowCY - srcH / 2;
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}
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else
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if ((int)(wndAspect * 1000) == (int)(srcAspect * 1000))
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{
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force = false;
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g_state.dstRect.w = g_state.windowW;
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g_state.dstRect.h = g_state.windowH;
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g_state.dstRect.x = 0;
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g_state.dstRect.y = 0;
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}
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else
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if (wndAspect < srcAspect)
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{
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g_state.dstRect.w = (float)g_state.windowH / srcAspect;
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g_state.dstRect.h = g_state.windowH;
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g_state.dstRect.x = (g_state.windowW >> 1) - (g_state.dstRect.w >> 1);
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g_state.dstRect.y = 0;
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}
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else
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{
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g_state.dstRect.w = g_state.windowW;
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g_state.dstRect.h = (float)g_state.windowW * srcAspect;
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g_state.dstRect.x = 0;
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g_state.dstRect.y = (g_state.windowH >> 1) - (g_state.dstRect.h >> 1);
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}
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if (force && g_params.forceAspect)
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{
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g_state.resizeTimeout = microtime() + RESIZE_TIMEOUT;
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g_state.resizeDone = false;
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}
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}
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else
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{
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g_state.dstRect.x = 0;
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g_state.dstRect.y = 0;
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g_state.dstRect.w = g_state.windowW;
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g_state.dstRect.h = g_state.windowH;
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}
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g_state.dstRect.valid = true;
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g_cursor.useScale = (
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srcH != g_state.dstRect.h ||
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srcW != g_state.dstRect.w ||
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g_cursor.guest.dpiScale != 100);
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g_cursor.scale.x = (float)srcW / (float)g_state.dstRect.w;
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g_cursor.scale.y = (float)srcH / (float)g_state.dstRect.h;
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g_cursor.dpiScale = g_cursor.guest.dpiScale / 100.0f;
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if (!g_state.posInfoValid)
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{
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g_state.posInfoValid = true;
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g_state.ds->realignPointer();
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}
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done:
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atomic_fetch_add(&g_state.lgrResize, 1);
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}
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void core_alignToGuest(void)
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{
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if (!g_cursor.guest.valid || !g_state.focused)
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return;
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struct DoublePoint local;
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if (util_guestCurToLocal(&local))
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if (core_warpPointer(round(local.x), round(local.y), false))
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core_setCursorInView(true);
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}
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