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b8effaf42c
We used to use DEBUG_EGL_ERROR for gl* functions, which just yields EGL_SUCCESS even when there are errors.
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "common/debug.h"
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const char * egl_getErrorStr(void);
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const char * gl_getErrorStr(void);
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#define DEBUG_EGL_WARN(fmt, ...) \
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DEBUG_WARN(fmt " (%s)", ##__VA_ARGS__, egl_getErrorStr())
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#define DEBUG_EGL_ERROR(fmt, ...) \
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DEBUG_ERROR(fmt " (%s)", ##__VA_ARGS__, egl_getErrorStr())
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#define DEBUG_GL_WARN(fmt, ...) \
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DEBUG_WARN(fmt " (%s)", ##__VA_ARGS__, gl_getErrorStr())
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#define DEBUG_GL_ERROR(fmt, ...) \
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DEBUG_ERROR(fmt " (%s)", ##__VA_ARGS__, gl_getErrorStr())
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