mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
00c2773e6b
Currently, (un)grabPointer is used both for tracking/confining the mouse in normal mode, as well as entering/exiting capture mode. This makes it impossible to use separate cursor logic for capture mode, which is needed to deal with overlapping windows for the Wayland backend. This commit creates separate (un)capturePointer for entering/exiting capture mode. There should be no behaviour changes.
555 lines
13 KiB
C
555 lines
13 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "interface/displayserver.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_syswm.h>
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#ifdef ENABLE_EGL
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#include <EGL/eglext.h>
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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#include <wayland-egl.h>
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#endif
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#include "app.h"
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#include "kb.h"
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#include "egl_dynprocs.h"
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#include "common/types.h"
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#include "common/debug.h"
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struct SDLDSState
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{
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SDL_Window * window;
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SDL_Cursor * cursor;
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EGLNativeWindowType wlDisplay;
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bool keyboardGrabbed;
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bool pointerGrabbed;
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bool exiting;
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};
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static struct SDLDSState sdl;
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/* forwards */
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static int sdlEventFilter(void * userdata, SDL_Event * event);
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static void sdlSetup(void)
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{
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}
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static bool sdlProbe(void)
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{
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return true;
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}
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static bool sdlEarlyInit(void)
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{
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return true;
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}
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static bool sdlInit(const LG_DSInitParams params)
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{
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memset(&sdl, 0, sizeof(sdl));
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// Allow screensavers for now: we will enable and disable as needed.
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SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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DEBUG_ERROR("SDL_Init Failed");
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return false;
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}
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#ifdef ENABLE_OPENGL
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if (params.opengl)
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{
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE , 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE , 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE , 8);
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}
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#endif
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sdl.window = SDL_CreateWindow(
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params.title,
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params.center ? SDL_WINDOWPOS_CENTERED : params.x,
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params.center ? SDL_WINDOWPOS_CENTERED : params.y,
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params.w,
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params.h,
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(
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SDL_WINDOW_HIDDEN |
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(params.resizable ? SDL_WINDOW_RESIZABLE : 0) |
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(params.borderless ? SDL_WINDOW_BORDERLESS : 0) |
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(params.maximize ? SDL_WINDOW_MAXIMIZED : 0) |
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(params.opengl ? SDL_WINDOW_OPENGL : 0)
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)
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);
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if (sdl.window == NULL)
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{
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DEBUG_ERROR("Could not create an SDL window: %s\n", SDL_GetError());
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goto fail_init;
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}
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const uint8_t data[4] = {0xf, 0x9, 0x9, 0xf};
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const uint8_t mask[4] = {0xf, 0xf, 0xf, 0xf};
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sdl.cursor = SDL_CreateCursor(data, mask, 8, 4, 4, 0);
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SDL_SetCursor(sdl.cursor);
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SDL_ShowWindow(sdl.window);
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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params.minimizeOnFocusLoss ? "1" : "0");
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if (params.fullscreen)
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SDL_SetWindowFullscreen(sdl.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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if (!params.center)
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SDL_SetWindowPosition(sdl.window, params.x, params.y);
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// ensure mouse acceleration is identical in server mode
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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SDL_SetEventFilter(sdlEventFilter, NULL);
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return true;
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fail_init:
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SDL_Quit();
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return false;
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}
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static void sdlStartup(void)
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{
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}
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static void sdlShutdown(void)
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{
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}
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static void sdlFree(void)
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{
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SDL_DestroyWindow(sdl.window);
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if (sdl.cursor)
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SDL_FreeCursor(sdl.cursor);
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if (sdl.window)
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SDL_DestroyWindow(sdl.window);
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SDL_Quit();
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}
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static bool sdlGetProp(LG_DSProperty prop, void * ret)
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{
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return false;
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}
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#ifdef ENABLE_EGL
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static EGLDisplay sdlGetEGLDisplay(void)
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{
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version);
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if (!SDL_GetWindowWMInfo(sdl.window, &wminfo))
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{
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DEBUG_ERROR("SDL_GetWindowWMInfo failed");
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return EGL_NO_DISPLAY;
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}
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EGLNativeDisplayType native;
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EGLenum platform;
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switch(wminfo.subsystem)
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{
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case SDL_SYSWM_X11:
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native = (EGLNativeDisplayType)wminfo.info.x11.display;
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platform = EGL_PLATFORM_X11_KHR;
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break;
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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case SDL_SYSWM_WAYLAND:
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native = (EGLNativeDisplayType)wminfo.info.wl.display;
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platform = EGL_PLATFORM_WAYLAND_KHR;
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break;
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#endif
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default:
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DEBUG_ERROR("Unsupported subsystem");
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return EGL_NO_DISPLAY;
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}
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const char *early_exts = eglQueryString(NULL, EGL_EXTENSIONS);
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if (strstr(early_exts, "EGL_KHR_platform_base") != NULL &&
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g_egl_dynProcs.eglGetPlatformDisplay)
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{
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DEBUG_INFO("Using eglGetPlatformDisplay");
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return g_egl_dynProcs.eglGetPlatformDisplay(platform, native, NULL);
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}
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if (strstr(early_exts, "EGL_EXT_platform_base") != NULL &&
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g_egl_dynProcs.eglGetPlatformDisplayEXT)
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{
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DEBUG_INFO("Using eglGetPlatformDisplayEXT");
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return g_egl_dynProcs.eglGetPlatformDisplayEXT(platform, native, NULL);
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}
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DEBUG_INFO("Using eglGetDisplay");
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return eglGetDisplay(native);
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}
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static EGLNativeWindowType sdlGetEGLNativeWindow(void)
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{
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version);
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if (!SDL_GetWindowWMInfo(sdl.window, &wminfo))
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{
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DEBUG_ERROR("SDL_GetWindowWMInfo failed");
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return 0;
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}
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switch(wminfo.subsystem)
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{
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case SDL_SYSWM_X11:
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return (EGLNativeWindowType)wminfo.info.x11.window;
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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case SDL_SYSWM_WAYLAND:
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{
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if (sdl.wlDisplay)
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return sdl.wlDisplay;
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int width, height;
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SDL_GetWindowSize(sdl.window, &width, &height);
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sdl.wlDisplay = (EGLNativeWindowType)wl_egl_window_create(
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wminfo.info.wl.surface, width, height);
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return sdl.wlDisplay;
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}
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#endif
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default:
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DEBUG_ERROR("Unsupported subsystem");
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return 0;
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}
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}
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static void sdlEGLSwapBuffers(EGLDisplay display, EGLSurface surface)
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{
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eglSwapBuffers(display, surface);
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}
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#endif //ENABLE_EGL
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#ifdef ENABLE_OPENGL
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static LG_DSGLContext sdlGLCreateContext(void)
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{
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return (LG_DSGLContext)SDL_GL_CreateContext(sdl.window);
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}
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static void sdlGLDeleteContext(LG_DSGLContext context)
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{
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SDL_GL_DeleteContext((SDL_GLContext)context);
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}
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static void sdlGLMakeCurrent(LG_DSGLContext context)
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{
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SDL_GL_MakeCurrent(sdl.window, (SDL_GLContext)context);
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}
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static void sdlGLSetSwapInterval(int interval)
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{
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SDL_GL_SetSwapInterval(interval);
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}
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static void sdlGLSwapBuffers(void)
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{
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SDL_GL_SwapWindow(sdl.window);
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}
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#endif //ENABLE_OPENGL
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static int sdlEventFilter(void * userdata, SDL_Event * event)
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{
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switch(event->type)
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{
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case SDL_QUIT:
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app_handleCloseEvent();
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break;
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case SDL_MOUSEMOTION:
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// stop motion events during the warp out of the window
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if (sdl.exiting)
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break;
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app_updateCursorPos(event->motion.x, event->motion.y);
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app_handleMouseRelative(event->motion.xrel, event->motion.yrel,
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event->motion.xrel, event->motion.yrel);
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break;
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case SDL_MOUSEBUTTONDOWN:
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{
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int button = event->button.button;
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if (button > 3)
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button += 2;
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app_handleButtonPress(button);
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break;
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}
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case SDL_MOUSEBUTTONUP:
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{
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int button = event->button.button;
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if (button > 3)
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button += 2;
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app_handleButtonRelease(button);
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break;
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}
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case SDL_MOUSEWHEEL:
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{
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int button = event->wheel.y > 0 ? 4 : 5;
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app_handleButtonPress(button);
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app_handleButtonRelease(button);
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break;
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}
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case SDL_KEYDOWN:
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{
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SDL_Scancode sc = event->key.keysym.scancode;
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app_handleKeyPress(sdl_to_xfree86[sc]);
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break;
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}
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case SDL_KEYUP:
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{
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SDL_Scancode sc = event->key.keysym.scancode;
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app_handleKeyRelease(sdl_to_xfree86[sc]);
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break;
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}
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case SDL_WINDOWEVENT:
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switch(event->window.event)
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{
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case SDL_WINDOWEVENT_ENTER:
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app_handleEnterEvent(true);
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break;
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case SDL_WINDOWEVENT_LEAVE:
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sdl.exiting = false;
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app_handleEnterEvent(false);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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app_handleFocusEvent(true);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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app_handleFocusEvent(false);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_WINDOWEVENT_RESIZED:
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{
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struct Border border;
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SDL_GetWindowBordersSize(
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sdl.window,
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&border.top,
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&border.left,
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&border.bottom,
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&border.right
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);
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app_handleResizeEvent(
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event->window.data1,
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event->window.data2,
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1,
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border);
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break;
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}
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case SDL_WINDOWEVENT_MOVED:
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app_updateWindowPos(event->window.data1, event->window.data2);
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break;
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case SDL_WINDOWEVENT_CLOSE:
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app_handleCloseEvent();
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break;
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}
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break;
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}
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return 0;
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}
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static void sdlShowPointer(bool show)
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{
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SDL_ShowCursor(show ? SDL_ENABLE : SDL_DISABLE);
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}
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static void sdlGrabPointer(void)
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{
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SDL_SetWindowGrab(sdl.window, SDL_TRUE);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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sdl.pointerGrabbed = true;
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}
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static void sdlUngrabPointer(void)
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{
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SDL_SetWindowGrab(sdl.window, SDL_FALSE);
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SDL_SetRelativeMouseMode(SDL_FALSE);
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sdl.pointerGrabbed = false;
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}
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static void sdlGrabKeyboard(void)
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{
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if (sdl.pointerGrabbed)
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SDL_SetWindowGrab(sdl.window, SDL_FALSE);
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else
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{
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DEBUG_WARN("SDL does not support grabbing only the keyboard, grabbing all");
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sdl.pointerGrabbed = true;
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}
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SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
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SDL_SetWindowGrab(sdl.window, SDL_TRUE);
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sdl.keyboardGrabbed = true;
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}
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static void sdlUngrabKeyboard(void)
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{
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SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "0");
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SDL_SetWindowGrab(sdl.window, SDL_FALSE);
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if (sdl.pointerGrabbed)
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SDL_SetWindowGrab(sdl.window, SDL_TRUE);
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sdl.keyboardGrabbed = false;
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}
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static void sdlWarpPointer(int x, int y, bool exiting)
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{
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if (sdl.exiting)
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return;
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sdl.exiting = exiting;
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// if exiting turn off relative mode
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if (exiting)
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SDL_SetRelativeMouseMode(SDL_FALSE);
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// issue the warp
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SDL_WarpMouseInWindow(sdl.window, x, y);
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}
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static void sdlRealignPointer(void)
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{
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app_handleMouseRelative(0.0, 0.0, 0.0, 0.0);
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}
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static bool sdlIsValidPointerPos(int x, int y)
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{
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const int displays = SDL_GetNumVideoDisplays();
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for(int i = 0; i < displays; ++i)
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{
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SDL_Rect r;
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SDL_GetDisplayBounds(i, &r);
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if ((x >= r.x && x < r.x + r.w) &&
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(y >= r.y && y < r.y + r.h))
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return true;
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}
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return false;
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}
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static void sdlInhibitIdle(void)
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{
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SDL_DisableScreenSaver();
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}
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static void sdlUninhibitIdle(void)
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{
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SDL_EnableScreenSaver();
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}
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static void sdlWait(unsigned int time)
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{
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SDL_WaitEventTimeout(NULL, time);
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}
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static void sdlSetWindowSize(int x, int y)
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{
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SDL_SetWindowSize(sdl.window, x, y);
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}
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static void sdlSetFullscreen(bool fs)
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{
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SDL_SetWindowFullscreen(sdl.window, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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}
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static bool sdlGetFullscreen(void)
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{
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return (SDL_GetWindowFlags(sdl.window) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
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}
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struct LG_DisplayServerOps LGDS_SDL =
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{
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.setup = sdlSetup,
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.probe = sdlProbe,
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.earlyInit = sdlEarlyInit,
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.init = sdlInit,
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.startup = sdlStartup,
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.shutdown = sdlShutdown,
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.free = sdlFree,
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.getProp = sdlGetProp,
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#ifdef ENABLE_EGL
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.getEGLDisplay = sdlGetEGLDisplay,
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.getEGLNativeWindow = sdlGetEGLNativeWindow,
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.eglSwapBuffers = sdlEGLSwapBuffers,
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#endif
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#ifdef ENABLE_OPENGL
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.glCreateContext = sdlGLCreateContext,
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.glDeleteContext = sdlGLDeleteContext,
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.glMakeCurrent = sdlGLMakeCurrent,
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.glSetSwapInterval = sdlGLSetSwapInterval,
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.glSwapBuffers = sdlGLSwapBuffers,
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#endif
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.showPointer = sdlShowPointer,
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.grabPointer = sdlGrabPointer,
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.ungrabPointer = sdlUngrabPointer,
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.capturePointer = sdlGrabPointer,
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.uncapturePointer = sdlUngrabPointer,
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.grabKeyboard = sdlGrabKeyboard,
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.ungrabKeyboard = sdlUngrabKeyboard,
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.warpPointer = sdlWarpPointer,
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.realignPointer = sdlRealignPointer,
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.isValidPointerPos = sdlIsValidPointerPos,
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.inhibitIdle = sdlInhibitIdle,
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.uninhibitIdle = sdlUninhibitIdle,
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.wait = sdlWait,
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.setWindowSize = sdlSetWindowSize,
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.setFullscreen = sdlSetFullscreen,
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.getFullscreen = sdlGetFullscreen,
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/* SDL does not have clipboard support */
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.cbInit = NULL,
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};
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