LookingGlass/client/renderers
Quantum b9a7ce17fe [client] egl: use queue of damages
This prevents damage from being overwritten when frames are received
faster than could be rendered.

This implementation cycles between two queues, removing all need for
memory allocation.
2021-08-01 12:11:54 +10:00
..
EGL [client] egl: use queue of damages 2021-08-01 12:11:54 +10:00
OpenGL [client] all: make it possible to signal full window invalidation 2021-07-25 15:29:29 +10:00
CMakeLists.txt [client] cmake: cosmetics 2019-03-28 20:15:13 +11:00