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51b9cd4e5a
This is done for consistency with the license strings in appstrings.c.
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "texture.h"
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typedef struct EGL_TexFormat
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{
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size_t bpp;
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GLenum format;
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GLenum intFormat;
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GLenum dataType;
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unsigned int fourcc;
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size_t bufferSize;
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size_t width, height;
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size_t stride, pitch;
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}
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EGL_TexFormat;
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typedef struct EGL_TexBuffer
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{
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size_t size;
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GLuint pbo;
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void * map;
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bool updated;
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}
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EGL_TexBuffer;
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bool eglTexUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt);
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bool eglTexUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers,
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int count);
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void eglTexUtilFreeBuffers(EGL_TexBuffer * buffers, int count);
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bool eglTexUtilMapBuffer(EGL_TexBuffer * buffer);
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void eglTexUtilUnmapBuffer(EGL_TexBuffer * buffer);
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