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If a new playback is started while the previous playback is still flushing, we simply allow the stream to continue playing and effectively cancel the flush. In general this is not safe because there may not be enough data in the buffer to avoid underrunning. We could handle this better later by trying to insert the right number of silent samples into the buffer, but for now just completely stop the previous stream before starting the new one. |
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.. | ||
audiodevs | ||
cmake | ||
displayservers | ||
include | ||
renderers | ||
src | ||
CMakeLists.txt | ||
DEBUGGING.md |