mirror of
https://github.com/gnif/LookingGlass.git
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184 lines
4.8 KiB
C
184 lines
4.8 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2023 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "texture.h"
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#include "texture_buffer.h"
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#include "common/debug.h"
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#include "common/KVMFR.h"
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#include "common/rects.h"
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struct TexDamage
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{
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int count;
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FrameDamageRect rects[KVMFR_MAX_DAMAGE_RECTS];
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};
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typedef struct TexFB
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{
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TextureBuffer base;
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struct TexDamage damage[EGL_TEX_BUFFER_MAX];
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}
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TexFB;
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static bool egl_texFBInit(EGL_Texture ** texture, EGL_TexType type,
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EGLDisplay * display)
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{
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TexFB * this = calloc(1, sizeof(*this));
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*texture = &this->base.base;
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EGL_Texture * parent = &this->base.base;
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if (!egl_texBufferStreamInit(&parent, type, display))
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{
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free(this);
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*texture = NULL;
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return false;
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}
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for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i)
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this->damage[i].count = -1;
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return true;
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}
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void egl_texFBFree(EGL_Texture * texture)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexFB * this = UPCAST(TexFB , parent );
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egl_texBufferFree(texture);
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free(this);
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}
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bool egl_texFBSetup(EGL_Texture * texture, const EGL_TexSetup * setup)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexFB * this = UPCAST(TexFB , parent );
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for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i)
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this->damage[i].count = -1;
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return egl_texBufferStreamSetup(texture, setup);
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}
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static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexFB * this = UPCAST(TexFB , parent );
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DEBUG_ASSERT(update->type == EGL_TEXTYPE_FRAMEBUFFER);
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LG_LOCK(parent->copyLock);
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struct TexDamage * damage = this->damage + parent->bufIndex;
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bool damageAll = !update->rects || update->rectCount == 0 || damage->count < 0 ||
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damage->count + update->rectCount > KVMFR_MAX_DAMAGE_RECTS;
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if (damageAll)
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{
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framebuffer_read(
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update->frame,
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parent->buf[parent->bufIndex].map,
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texture->format.pitch,
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texture->format.height,
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texture->format.width,
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texture->format.bpp,
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texture->format.pitch
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);
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}
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else
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{
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memcpy(damage->rects + damage->count, update->rects,
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update->rectCount * sizeof(FrameDamageRect));
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damage->count += update->rectCount;
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if (texture->format.pixFmt == EGL_PF_BGR_32)
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{
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FrameDamageRect scaledDamageRects[damage->count];
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for (int i = 0; i < damage->count; i++)
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{
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FrameDamageRect rect = damage->rects[i];
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int originalX = rect.x;
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int scaledX = originalX * 3 / 4;
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rect.x = scaledX;
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rect.width = (((originalX + rect.width) * 3 + 3) / 4) - scaledX;
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scaledDamageRects[i] = rect;
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}
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rectsFramebufferToBuffer(
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scaledDamageRects,
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damage->count,
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texture->format.bpp,
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parent->buf[parent->bufIndex].map,
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texture->format.pitch,
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texture->format.height,
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update->frame,
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texture->format.pitch
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);
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}
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else
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{
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rectsFramebufferToBuffer(
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damage->rects,
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damage->count,
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texture->format.bpp,
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parent->buf[parent->bufIndex].map,
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texture->format.pitch,
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texture->format.height,
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update->frame,
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texture->format.pitch
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);
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}
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}
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parent->buf[parent->bufIndex].updated = true;
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for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i)
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{
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struct TexDamage * damage = this->damage + i;
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if (i == parent->bufIndex)
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damage->count = 0;
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else if (update->rects && update->rectCount > 0 && damage->count >= 0 &&
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damage->count + update->rectCount <= KVMFR_MAX_DAMAGE_RECTS)
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{
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memcpy(damage->rects + damage->count, update->rects,
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update->rectCount * sizeof(FrameDamageRect));
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damage->count += update->rectCount;
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}
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else
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damage->count = -1;
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}
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LG_UNLOCK(parent->copyLock);
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return true;
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}
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EGL_TextureOps EGL_TextureFrameBuffer =
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{
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.init = egl_texFBInit,
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.free = egl_texFBFree,
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.setup = egl_texFBSetup,
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.update = egl_texFBUpdate,
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.process = egl_texBufferStreamProcess,
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.get = egl_texBufferStreamGet,
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.bind = egl_texBufferBind
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};
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