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13 lines
216 B
GLSL
13 lines
216 B
GLSL
#version 300 es
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in highp vec3 pos;
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out highp vec4 color;
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uniform sampler2D sampler1;
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void main()
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{
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highp float d = 1.0 - 0.5 * length(pos.xy);
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color = vec4(0.234375 * d, 0.015625 * d, 0.425781 * d, 1.0);
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}
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