Files
LookingGlass/client/tests/windows_input_test.c
2026-11-06 14:34:25 +11:00

576 lines
18 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Windows/input_event.h"
#include "Windows/window_size.h"
#include "input/keycodes.h"
#include "test.h"
#include <stdio.h>
#include <string.h>
enum TraceType
{
TRACE_POSITION,
TRACE_RELATIVE,
TRACE_BUTTON,
TRACE_WHEEL,
TRACE_KEY,
TRACE_TEXT,
TRACE_MODIFIERS,
TRACE_LEDS,
TRACE_ENTER,
TRACE_FOCUS,
};
struct Trace
{
enum TraceType type;
int value;
double x;
double y;
bool state;
char text[16];
};
#define TRACE_CAPACITY 256
struct Fixture
{
WindowsInput input;
struct Trace trace[TRACE_CAPACITY];
size_t count;
};
static struct Trace * push(struct Fixture * fixture, enum TraceType type)
{
CHECK(fixture->count < TRACE_CAPACITY);
struct Trace * trace = &fixture->trace[fixture->count++];
memset(trace, 0, sizeof(*trace));
trace->type = type;
return trace;
}
static void position(void * opaque, double x, double y)
{
struct Trace * trace = push(opaque, TRACE_POSITION);
trace->x = x;
trace->y = y;
}
static void relative(void * opaque, double x, double y,
double rawX, double rawY)
{
struct Trace * trace = push(opaque, TRACE_RELATIVE);
trace->x = x;
trace->y = y;
CHECK(x == rawX);
CHECK(y == rawY);
}
static void button(void * opaque, unsigned int button, bool pressed)
{
struct Trace * trace = push(opaque, TRACE_BUTTON);
trace->value = button;
trace->state = pressed;
}
static void wheel(void * opaque, double motion)
{
struct Trace * trace = push(opaque, TRACE_WHEEL);
trace->x = motion;
}
static void key(void * opaque, int scancode, bool pressed)
{
struct Trace * trace = push(opaque, TRACE_KEY);
trace->value = scancode;
trace->state = pressed;
}
static void textInput(void * opaque, const char * text)
{
struct Trace * trace = push(opaque, TRACE_TEXT);
snprintf(trace->text, sizeof(trace->text), "%s", text);
}
static void modifiers(void * opaque, bool ctrl, bool shift,
bool alt, bool super)
{
struct Trace * trace = push(opaque, TRACE_MODIFIERS);
trace->value = ctrl | shift << 1 | alt << 2 | super << 3;
}
static void leds(void * opaque, bool numLock, bool capsLock,
bool scrollLock)
{
struct Trace * trace = push(opaque, TRACE_LEDS);
trace->value = numLock | capsLock << 1 | scrollLock << 2;
}
static void enter(void * opaque, bool entered)
{
struct Trace * trace = push(opaque, TRACE_ENTER);
trace->state = entered;
}
static void focus(void * opaque, bool focused)
{
struct Trace * trace = push(opaque, TRACE_FOCUS);
trace->state = focused;
}
static const LG_DSInputSink sink =
{
.position = position,
.relative = relative,
.button = button,
.wheel = wheel,
.key = key,
.text = textInput,
.modifiers = modifiers,
.leds = leds,
.enter = enter,
.focus = focus,
};
static void init(struct Fixture * fixture)
{
memset(fixture, 0, sizeof(*fixture));
windowsInputInit(&fixture->input, &sink, fixture);
}
static double doubleFromBits(uint64_t bits)
{
double value;
_Static_assert(sizeof(value) == sizeof(bits), "Unexpected double size");
memcpy(&value, &bits, sizeof(value));
return value;
}
static void testScanCodes(void)
{
CHECK(windowsInputMapScanCode(0x1E, false) == LG_KEY_A);
CHECK(windowsInputMapScanCode(0x1D, false) == LG_KEY_LEFTCTRL);
CHECK(windowsInputMapScanCode(0x1D, true ) == LG_KEY_RIGHTCTRL);
CHECK(windowsInputMapScanCode(0x5B, true ) == LG_KEY_LEFTMETA);
CHECK(windowsInputMapScanCode(0x53, true ) == LG_KEY_DELETE);
CHECK(windowsInputMapScanCode(0x00, false) == LG_KEY_RESERVED);
CHECK(windowsInputMapScanCode(0xFF, false) == LG_KEY_RESERVED);
CHECK(windowsInputMapPrintScreen(false) == LG_KEY_PRINT);
CHECK(windowsInputMapPrintScreen(true ) == LG_KEY_SYSRQ);
}
static void testKeyboardRouting(void)
{
struct Fixture fixture;
init(&fixture);
windowsInputText(&fixture.input, "ignored");
CHECK(!windowsInputKey(&fixture.input, 0x1E, false, true, false));
CHECK(windowsInputFocus(&fixture.input, true));
CHECK(!windowsInputFocus(&fixture.input, true));
CHECK(windowsInputKey(&fixture.input, 0x1E, false, true, false));
windowsInputText(&fixture.input, "a");
windowsInputSetKeyboardGrabbed(&fixture.input, true);
CHECK(!windowsInputKey(&fixture.input, 0x1E, false, false, false));
CHECK(windowsInputKey(&fixture.input, 0x1E, false, false, true));
windowsInputText(&fixture.input, "ignored");
windowsInputState(&fixture.input, true, false, true, false,
true, false, true);
CHECK(fixture.count == 6);
CHECK(fixture.trace[0].type == TRACE_FOCUS);
CHECK(fixture.trace[0].state == true);
CHECK(fixture.trace[1].type == TRACE_KEY);
CHECK(fixture.trace[1].value == LG_KEY_A);
CHECK(fixture.trace[1].state == true);
CHECK(fixture.trace[2].type == TRACE_TEXT);
CHECK(strcmp(fixture.trace[2].text, "a") == 0);
CHECK(fixture.trace[3].type == TRACE_KEY);
CHECK(fixture.trace[3].value == LG_KEY_A);
CHECK(fixture.trace[3].state == false);
CHECK(fixture.trace[4].type == TRACE_MODIFIERS);
CHECK(fixture.trace[4].value == 5);
CHECK(fixture.trace[5].type == TRACE_LEDS);
CHECK(fixture.trace[5].value == 5);
}
static void testPrintScreenLatch(void)
{
struct Fixture fixture;
init(&fixture);
CHECK(windowsInputMapPrintScreenEvent(
&fixture.input, true, true) == LG_KEY_SYSRQ);
CHECK(windowsInputMapPrintScreenEvent(
&fixture.input, false, true) == LG_KEY_SYSRQ);
CHECK(windowsInputMapPrintScreenEvent(
&fixture.input, false, false) == LG_KEY_SYSRQ);
CHECK(windowsInputMapPrintScreenEvent(
&fixture.input, false, true) == LG_KEY_PRINT);
CHECK(windowsInputMapPrintScreenEvent(
&fixture.input, true, false) == LG_KEY_PRINT);
CHECK(windowsInputFocus(&fixture.input, true));
CHECK(windowsInputMapPrintScreenEvent(
&fixture.input, true, true) == LG_KEY_SYSRQ);
CHECK(windowsInputFocus(&fixture.input, false));
CHECK(windowsInputMapPrintScreenEvent(
&fixture.input, false, false) == LG_KEY_PRINT);
}
static void testHeldKeys(void)
{
struct Fixture fixture;
init(&fixture);
const int keys[] =
{
LG_KEY_A,
LG_KEY_RESERVED,
LG_KEY_LEFTSHIFT,
LG_KEY_MAX,
};
CHECK(windowsInputSyncHeldKeys(&fixture.input,
keys, sizeof(keys) / sizeof(*keys), false) == 0);
CHECK(windowsInputFocus(&fixture.input, true));
CHECK(windowsInputSyncHeldKeys(&fixture.input,
keys, sizeof(keys) / sizeof(*keys), false) == 2);
windowsInputTrackedState(&fixture.input);
windowsInputSetKeyboardGrabbed(&fixture.input, true);
CHECK(windowsInputSyncHeldKeys(&fixture.input, keys, 1, false) == 0);
CHECK(windowsInputSyncHeldKeys(&fixture.input, keys, 1, true ) == 1);
CHECK(windowsInputSyncHeldKeys(&fixture.input, NULL, 1, true) == 0);
CHECK(fixture.count == 6);
CHECK(fixture.trace[0].type == TRACE_FOCUS);
CHECK(fixture.trace[1].type == TRACE_KEY);
CHECK(fixture.trace[1].value == LG_KEY_LEFTSHIFT);
CHECK(fixture.trace[2].type == TRACE_KEY);
CHECK(fixture.trace[2].value == LG_KEY_A);
CHECK(fixture.trace[3].type == TRACE_MODIFIERS);
CHECK(fixture.trace[3].value == 2);
CHECK(fixture.trace[4].type == TRACE_LEDS);
CHECK(fixture.trace[5].type == TRACE_KEY);
CHECK(fixture.trace[5].value == LG_KEY_A);
}
static void testHeldKeyModifierOrder(void)
{
struct Fixture fixture;
init(&fixture);
const int keys[] =
{
LG_KEY_SYSRQ,
LG_KEY_LEFTALT,
};
CHECK(windowsInputFocus(&fixture.input, true));
CHECK(windowsInputSyncHeldKeys(&fixture.input,
keys, sizeof(keys) / sizeof(*keys), false) == 2);
CHECK(fixture.count == 3);
CHECK(fixture.trace[1].type == TRACE_KEY);
CHECK(fixture.trace[1].value == LG_KEY_LEFTALT);
CHECK(fixture.trace[2].type == TRACE_KEY);
CHECK(fixture.trace[2].value == LG_KEY_SYSRQ);
}
static void testKeyboardStateTransitions(void)
{
struct Fixture fixture;
init(&fixture);
CHECK(windowsInputFocus(&fixture.input, true));
windowsInputSetKeyboardGrabbed(&fixture.input, true);
windowsInputState(&fixture.input, false, false, false, false,
true, false, false);
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_LEFTCTRL, true, true));
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_RIGHTCTRL, true, true));
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_LEFTCTRL, false, true));
windowsInputTrackedState(&fixture.input);
CHECK(fixture.trace[6].type == TRACE_MODIFIERS);
CHECK(fixture.trace[6].value == 1);
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_RIGHTCTRL, false, true));
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_CAPSLOCK, true, true));
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_CAPSLOCK, true, true));
windowsInputTrackedState(&fixture.input);
CHECK(fixture.trace[12].type == TRACE_LEDS);
CHECK(fixture.trace[12].value == 3);
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_CAPSLOCK, false, true));
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_CAPSLOCK, true, true));
windowsInputTrackedState(&fixture.input);
CHECK(fixture.trace[16].type == TRACE_LEDS);
CHECK(fixture.trace[16].value == 1);
CHECK(windowsInputFocus(&fixture.input, false));
CHECK(windowsInputFocus(&fixture.input, true));
windowsInputTrackedState(&fixture.input);
CHECK(fixture.trace[19].type == TRACE_MODIFIERS);
CHECK(fixture.trace[19].value == 0);
CHECK(fixture.input.numLock);
CHECK(!fixture.input.capsLock);
CHECK(!fixture.input.scrollLock);
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_NUMLOCK, true, true));
CHECK(!fixture.input.numLock);
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_NUMLOCK, true, true));
CHECK(!fixture.input.numLock);
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_NUMLOCK, false, true));
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_NUMLOCK, true, true));
CHECK(fixture.input.numLock);
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_SCROLLLOCK, true, true));
CHECK(fixture.input.scrollLock);
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_LEFTSHIFT, true, true));
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_RIGHTALT, true, true));
CHECK(windowsInputKeyCode(
&fixture.input, LG_KEY_LEFTMETA, true, true));
windowsInputTrackedState(&fixture.input);
CHECK(fixture.count == 31);
CHECK(fixture.trace[29].type == TRACE_MODIFIERS);
CHECK(fixture.trace[29].value == 14);
CHECK(fixture.trace[30].type == TRACE_LEDS);
CHECK(fixture.trace[30].value == 5);
}
static void testPointerRouting(void)
{
struct Fixture fixture;
init(&fixture);
CHECK(windowsInputPointerEnter(&fixture.input, 10.0, 20.0));
windowsInputPointerMotion(&fixture.input, 12.0, 24.0);
CHECK(windowsInputPointerButton(&fixture.input, 1, true));
CHECK(windowsInputPointerButton(&fixture.input, 1, false));
windowsInputPointerWheel(&fixture.input, 0.5);
windowsInputPointerWheel(&fixture.input, 0.5);
windowsInputSetPointerGrabbed(&fixture.input, true);
windowsInputPointerMotion(&fixture.input, 14.0, 28.0);
windowsInputRelativeMotion(&fixture.input, 2.0, -3.0);
CHECK(!windowsInputPointerLeave(&fixture.input));
windowsInputSetPointerGrabbed(&fixture.input, false);
CHECK(!fixture.input.entered);
CHECK(fixture.count == 11);
CHECK(fixture.trace[0].type == TRACE_ENTER);
CHECK(fixture.trace[1].type == TRACE_POSITION);
CHECK(fixture.trace[2].type == TRACE_POSITION);
CHECK(fixture.trace[3].type == TRACE_BUTTON);
CHECK(fixture.trace[3].state == true);
CHECK(fixture.trace[4].type == TRACE_BUTTON);
CHECK(fixture.trace[4].state == false);
CHECK(fixture.trace[5].type == TRACE_WHEEL);
CHECK(fixture.trace[5].x == -0.5);
CHECK(fixture.trace[6].type == TRACE_BUTTON);
CHECK(fixture.trace[6].value == 4);
CHECK(fixture.trace[6].state == true);
CHECK(fixture.trace[7].type == TRACE_BUTTON);
CHECK(fixture.trace[7].value == 4);
CHECK(fixture.trace[7].state == false);
CHECK(fixture.trace[8].type == TRACE_WHEEL);
CHECK(fixture.trace[8].x == -0.5);
CHECK(fixture.trace[9].type == TRACE_RELATIVE);
CHECK(fixture.trace[10].type == TRACE_ENTER);
CHECK(fixture.trace[10].state == false);
}
static void testPointerLeaveAndCaptureLoss(void)
{
struct Fixture fixture;
init(&fixture);
CHECK(windowsInputPointerEnter(&fixture.input, 1.0, 2.0));
CHECK(windowsInputPointerButton(&fixture.input, 1, true));
CHECK(windowsInputPointerButton(&fixture.input, 3, true));
CHECK(!windowsInputPointerLeave(&fixture.input));
CHECK(fixture.input.leavePending);
windowsInputReleaseButtons(&fixture.input);
CHECK(fixture.input.buttons == 0);
CHECK(!fixture.input.entered);
CHECK(!fixture.input.leavePending);
CHECK(fixture.count == 7);
CHECK(fixture.trace[4].type == TRACE_BUTTON);
CHECK(fixture.trace[4].value == 1);
CHECK(fixture.trace[4].state == false);
CHECK(fixture.trace[5].type == TRACE_BUTTON);
CHECK(fixture.trace[5].value == 3);
CHECK(fixture.trace[5].state == false);
CHECK(fixture.trace[6].type == TRACE_ENTER);
CHECK(fixture.trace[6].state == false);
CHECK(windowsInputPointerEnter(&fixture.input, 3.0, 4.0));
windowsInputSetPointerGrabbed(&fixture.input, true);
CHECK(!windowsInputPointerLeave(&fixture.input));
CHECK(fixture.input.leavePending);
windowsInputSetPointerGrabbed(&fixture.input, false);
CHECK(!fixture.input.entered);
CHECK(windowsInputPointerEnter(&fixture.input, 5.0, 6.0));
CHECK(windowsInputPointerButton(&fixture.input, 1, true));
CHECK(!windowsInputPointerLeave(&fixture.input));
CHECK(!windowsInputPointerEnter(&fixture.input, 7.0, 8.0));
CHECK(!fixture.input.leavePending);
CHECK(windowsInputPointerButton(&fixture.input, 1, false));
CHECK(fixture.input.entered);
}
static size_t countTrace(const struct Fixture * fixture,
enum TraceType type, int value, bool state)
{
size_t count = 0;
for (size_t i = 0; i < fixture->count; ++i)
{
const struct Trace * trace = &fixture->trace[i];
if (trace->type == type && trace->value == value &&
trace->state == state)
++count;
}
return count;
}
static void testPointerWheel(void)
{
struct Fixture fixture;
init(&fixture);
CHECK(windowsInputPointerEnter(&fixture.input, 0.0, 0.0));
windowsInputPointerWheel(&fixture.input, 2.25);
windowsInputPointerWheel(&fixture.input, 0.75);
windowsInputPointerWheel(&fixture.input, -2.5);
windowsInputPointerWheel(&fixture.input, -0.5);
CHECK(fixture.input.wheel == 0.0);
CHECK(countTrace(&fixture, TRACE_BUTTON, 4, true ) == 3);
CHECK(countTrace(&fixture, TRACE_BUTTON, 4, false) == 3);
CHECK(countTrace(&fixture, TRACE_BUTTON, 5, true ) == 3);
CHECK(countTrace(&fixture, TRACE_BUTTON, 5, false) == 3);
CHECK(countTrace(&fixture, TRACE_WHEEL, 0, false) == 4);
const size_t count = fixture.count;
const double nan = doubleFromBits(UINT64_C(0x7FF8000000000000));
const double infinity = doubleFromBits(UINT64_C(0x7FF0000000000000));
windowsInputPointerWheel(&fixture.input, 0.0);
windowsInputPointerWheel(&fixture.input, nan);
windowsInputPointerWheel(&fixture.input, infinity);
CHECK(fixture.count == count);
}
static void testInvalidPointerInput(void)
{
struct Fixture fixture;
init(&fixture);
const double nan = doubleFromBits(UINT64_C(0x7FF8000000000000));
const double infinity = doubleFromBits(UINT64_C(0x7FF0000000000000));
CHECK(!windowsInputPointerEnter(&fixture.input, nan, 0.0));
CHECK(!windowsInputPointerEnter(&fixture.input, 0.0, infinity));
CHECK(!windowsInputPointerButton(&fixture.input, 0, true));
CHECK(!windowsInputPointerButton(&fixture.input, 32, true));
CHECK(windowsInputPointerEnter(&fixture.input, 1.0, 1.0));
CHECK(windowsInputPointerButton(&fixture.input, 1, true));
CHECK(!windowsInputPointerButton(&fixture.input, 1, true));
CHECK(windowsInputPointerButton(&fixture.input, 1, false));
CHECK(!windowsInputPointerButton(&fixture.input, 1, false));
const size_t count = fixture.count;
windowsInputPointerMotion(&fixture.input, nan, 1.0);
windowsInputPointerMotion(&fixture.input, 1.0, infinity);
windowsInputRelativeMotion(&fixture.input, nan, 1.0);
CHECK(fixture.count == count);
windowsInputText(&fixture.input, NULL);
windowsInputText(&fixture.input, "");
CHECK(fixture.count == count);
}
static void testWindowSizePolicy(void)
{
WindowsWindowSize state;
windowsWindowSizeInit(&state, 800, 600);
CHECK(state.width == 800);
CHECK(state.height == 600);
CHECK(!state.pending);
CHECK(!windowsWindowSizeRequest(&state, 1024, 768, true));
CHECK(state.width == 1024);
CHECK(state.height == 768);
CHECK(state.pending);
int width = -1;
int height = -1;
CHECK(!windowsWindowSizeTakePending(
&state, true, &width, &height));
CHECK(width == -1);
CHECK(height == -1);
CHECK(state.pending);
CHECK(!windowsWindowSizeRequest(&state, 1280, 720, true));
CHECK(windowsWindowSizeTakePending(
&state, false, &width, &height));
CHECK(width == 1280);
CHECK(height == 720);
CHECK(!state.pending);
CHECK(windowsWindowSizeRequest(&state, 640, 480, false));
CHECK(!state.pending);
CHECK(!windowsWindowSizeTakePending(
&state, false, &width, &height));
}
int main(void)
{
testScanCodes();
testKeyboardRouting();
testPrintScreenLatch();
testHeldKeys();
testHeldKeyModifierOrder();
testKeyboardStateTransitions();
testPointerRouting();
testPointerLeaveAndCaptureLoss();
testPointerWheel();
testInvalidPointerInput();
testWindowSizePolicy();
return 0;
}