LookingGlass/client/renderers/EGL
Quantum ac3677d9ae [client] egl: implement partial copies for framebuffer textures
This uses the same line sweep algorithm originally created to copy DXGI
textures to IVSHMEM to implement the copy from IVSHMEM to memory-mapped
pixel buffer objects.
2021-08-08 08:30:11 +10:00
..
shader [client] egl: convert desktop to use desktop_rects 2021-08-03 21:37:31 +10:00
CMakeLists.txt [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
cursor.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
cursor.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
damage.c [client] egl: refactor config dialog into main egl module 2021-08-06 22:49:49 +10:00
damage.h [client] egl: refactor config dialog into main egl module 2021-08-06 22:49:49 +10:00
desktop_rects.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop_rects.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop.c [client] egl: implement partial copies for framebuffer textures 2021-08-08 08:30:11 +10:00
desktop.h [client] egl: implement partial copies for framebuffer textures 2021-08-08 08:30:11 +10:00
draw.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
draw.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egl.c [client] egl: implement partial copies for framebuffer textures 2021-08-08 08:30:11 +10:00
egldebug.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
egldebug.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
model.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
model.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
shader.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
shader.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
splash.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
splash.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
texture_buffer.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
texture_buffer.h [client] egl: implement partial copies for framebuffer textures 2021-08-08 08:30:11 +10:00
texture_dmabuf.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
texture_framebuffer.c [client] egl: implement partial copies for framebuffer textures 2021-08-08 08:30:11 +10:00
texture_util.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
texture_util.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
texture.c [client] egl: implement partial copies for framebuffer textures 2021-08-08 08:30:11 +10:00
texture.h [client] egl: implement partial copies for framebuffer textures 2021-08-08 08:30:11 +10:00