LookingGlass/client/renderers/EGL/shader
2021-07-18 20:43:17 +10:00
..
alert_bg.frag [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
alert.frag [egl] alert: fix fuzzy font bug and make alerts a little more plesant 2019-05-23 19:58:12 +10:00
alert.vert [egl] alert: fix fuzzy font bug and make alerts a little more plesant 2019-05-23 19:58:12 +10:00
cursor_mono.frag [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
cursor_rgb.frag [client] egl: move rotation into the fragment shader 2021-01-15 13:13:39 +11:00
cursor.vert [client] app: rename up,right,down,left rotation to 0,90,180,270 2021-01-19 02:53:47 +11:00
damage.frag [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
damage.vert [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop_rgb.frag [client] egl: make scale algorithms toggleable 2021-02-22 17:25:06 +11:00
desktop.vert [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
help_bg.frag [client] egl: create 24-bit colour context 2021-02-21 10:31:48 +11:00
help.frag [client] renderer/egl: implement support for rendering help text 2021-02-21 10:31:48 +11:00
help.vert [client] renderer/egl: implement support for rendering help text 2021-02-21 10:31:48 +11:00
splash_bg.frag [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
splash_bg.vert [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
splash_logo.frag [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
splash_logo.vert [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00