Files
LookingGlass/client/renderers/EGL/shader/damage.frag
2021-07-18 10:41:50 +10:00

9 lines
92 B
GLSL

#version 300 es
out highp vec4 color;
void main()
{
color = vec4(1.0, 1.0, 0.0, 0.5);
}