LookingGlass/client/renderers/EGL/shader/desktop.vert
Geoffrey McRae 91b0cba145 [client] egl: switch from mediump to highp
This fixes a rounding issue on certain hardware (NVidia) which actually
implement mediump as half precision (16-bit) float. It's safe to assume
`highp` is available as if the GPU does not support it, then the shader
compiler will try to find a lower precision that is supported by the GPU
2023-03-05 14:10:21 +11:00

15 lines
254 B
GLSL

#version 300 es
precision highp float;
layout(location = 0) in vec2 vertex;
out vec2 uv;
uniform vec2 desktopSize;
uniform mat3x2 transform;
void main()
{
gl_Position = vec4(transform * vec3(vertex, 1.0), 0.0, 1.0);
uv = vertex / desktopSize;
}