Files
LookingGlass/idd/LGIdd/transport/ITransport.h
2026-08-14 10:22:37 +10:00

184 lines
5.2 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "transport/DirectFrameBufferMemory.h"
#include "transport/FrameCaps.h"
#include "transport/FrameProfile.h"
#include "transport/TransportConfig.h"
#include <memory>
#include <stddef.h>
#include <stdint.h>
class IClipboardSource;
class IControlSink;
class IFrameSink;
class IInputSource;
class ITexSink;
struct SourceKey
{
BackendId backend = 0;
uint32_t epoch = 0;
uint32_t client = 0;
uint32_t generation = 0;
};
inline bool operator==(const SourceKey& left, const SourceKey& right)
{
return
left.backend == right.backend &&
left.epoch == right.epoch &&
left.client == right.client &&
left.generation == right.generation;
}
inline bool operator!=(const SourceKey& left, const SourceKey& right)
{
return !(left == right);
}
enum class InteractionResult
{
ACCEPTED,
BUSY,
UNAVAILABLE,
STALE,
REJECTED,
FAILED,
};
enum class RecoveryState
{
NORMAL,
ACTIVE,
FAILED,
};
struct RecoveryAdmission
{
bool complete = false;
RecoveryState state = RecoveryState::FAILED;
uint32_t error = 0;
};
struct RecoveryAction
{
uint64_t route = 0;
uint64_t session = 0;
uint64_t deadline = 0;
uint32_t serial = 0;
bool active = false;
};
class ITransportEvents
{
public:
virtual ~ITransportEvents() = default;
virtual InteractionResult OnSetCursorPos(
const SourceKey& source, int32_t x, int32_t y) = 0;
virtual InteractionResult OnSetResolution(
const SourceKey& source, uint32_t width, uint32_t height) = 0;
virtual RecoveryAdmission OnRecoveryRequest(const SourceKey& source,
uint64_t session, uint32_t serial, bool active) = 0;
};
// Actions are implemented above the transport manager. Transport instances
// receive ITransportEvents only, so recovery work cannot bypass the manager's
// coordinator.
class ITransportActions
{
public:
virtual ~ITransportActions() = default;
virtual InteractionResult OnSetCursorPos(
const SourceKey& source, int32_t x, int32_t y) = 0;
virtual InteractionResult OnSetResolution(
const SourceKey& source, uint32_t width, uint32_t height) = 0;
virtual bool OnRecoveryAction(const RecoveryAction& action) = 0;
};
class ITransport
{
public:
enum class OpenResult
{
SUCCESS,
RETRY,
FAILURE,
};
enum class ProcessResult
{
OK,
RETRY,
FAILURE,
};
using Recovery = RecoveryState;
virtual ~ITransport() = default;
virtual OpenResult Open() = 0;
virtual bool Initialize() = 0;
virtual bool Setup(size_t alignment) = 0;
// Process performs a bounded, non-blocking drain. The events reference is
// valid only for the duration of this call and must not be retained.
virtual ProcessResult Process(ITransportEvents& events) = 0;
virtual void Stop() = 0;
virtual void SyncRecovery() {}
virtual void RecoveryStatus(const SourceKey&, uint64_t, uint32_t,
bool, Recovery, uint32_t) {}
// Profiles is an immutable, ordered preference list of at most
// FRAME_PROFILE_MAX entries whose pointer remains valid for the lifetime
// of this instance.
// Probe has no side effects. Prepare changes pending state only and is safe
// while the active texture sink is admitting frames. Commit promotes it
// without failure, while Abort preserves the active route. A texture
// transport retains old-generation resources until every accepted lease
// completes; Stop drains all accepted leases before destroying its sink.
virtual const FrameProfile * Profiles(unsigned& count) const = 0;
virtual CfgResult Probe(const FrameCfg& cfg) const = 0;
virtual CfgResult Prepare(const FrameCfg& cfg) = 0;
virtual void Commit() = 0;
virtual void Abort() = 0;
// Frame capabilities describe the configured instance, not transient
// runtime state. CanUseMode answers are immutable for the returned
// object's lifetime, and recreating an instance from the same descriptor
// must provide the same capability contract.
virtual std::shared_ptr<const FrameCaps> GetFrameCaps() const
{
return std::shared_ptr<const FrameCaps>();
}
virtual DirectFrameBufferMemory GetDirectMemory() const = 0;
// Component pointers are fixed after Setup and remain valid until Stop.
virtual IFrameSink * FrameSink() { return nullptr; }
virtual ITexSink * TexSink() { return nullptr; }
virtual IControlSink * Control() { return nullptr; }
virtual IInputSource * Input() { return nullptr; }
virtual IClipboardSource * Clipboard() { return nullptr; }
};