LookingGlass/client/renderers/EGL/texture_buffer.h
Quantum 51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00

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1.8 KiB
C

/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "texture.h"
#include "texture_util.h"
#include "common/locking.h"
typedef struct TextureBuffer
{
EGL_Texture base;
bool free;
EGL_TexFormat format;
int texCount;
GLuint tex[2];
GLuint sampler;
EGL_TexBuffer buf[2];
int bufFree;
GLsync sync;
LG_Lock copyLock;
int bufIndex;
int rIndex;
}
TextureBuffer;
bool eglTexBuffer_init(EGL_Texture ** texture_, EGLDisplay * display);
void eglTexBuffer_free(EGL_Texture * texture_);
bool eglTexBuffer_setup(EGL_Texture * texture_, const EGL_TexSetup * setup);
EGL_TexStatus eglTexBuffer_process(EGL_Texture * texture_);
EGL_TexStatus eglTexBuffer_bind(EGL_Texture * texture_);
bool eglTexBuffer_stream_init(EGL_Texture ** texture_, EGLDisplay * display);
bool eglTexBuffer_stream_setup(EGL_Texture * texture_,
const EGL_TexSetup * setup);
EGL_TexStatus eglTexBuffer_stream_process(EGL_Texture * texture_);
EGL_TexStatus eglTexBuffer_stream_bind(EGL_Texture * texture_);