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70 lines
2.0 KiB
C
70 lines
2.0 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_I_AUDIODEV_
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#define _H_I_AUDIODEV_
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#include <stdbool.h>
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#include <stdint.h>
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struct LG_AudioDevOps
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{
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/* internal name of the audio for debugging */
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const char * name;
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/* called very early to allow for option registration, optional */
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void (*earlyInit)(void);
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/* called to initialize the audio backend */
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bool (*init)(void);
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/* final free */
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void (*free)(void);
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/* setup the playback audio stream
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* Note: currently SPICE only supports S16 samples so always assume so
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*/
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void (*start)(int channels, int sampleRate);
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/* called for each packet of output audio to play
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* Note: size is the size of data in bytes, not frames/samples
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*/
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void (*play)(uint8_t * data, int size);
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/* called when SPICE reports the audio stream has stopped */
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void (*stop)(void);
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/* [optional] called to set the volume of the channels */
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void (*volume)(int channels, const uint16_t volume[]);
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/* [optional] called to set muting of the output */
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void (*mute)(bool mute);
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};
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#define ASSERT_LG_AUDIODEV_VALID(x) \
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DEBUG_ASSERT((x)->name ); \
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DEBUG_ASSERT((x)->init ); \
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DEBUG_ASSERT((x)->free ); \
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DEBUG_ASSERT((x)->start ); \
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DEBUG_ASSERT((x)->play ); \
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DEBUG_ASSERT((x)->stop );
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#endif
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