LookingGlass/client/renderers/EGL/shader
2021-08-14 12:19:50 +10:00
..
basic.vert [client] egl: cleanup texture filtering/post-processing 2021-08-11 18:53:36 +10:00
color_blind.h [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
compat.h [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00
cursor_mono.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
cursor_rgb.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
cursor.vert [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
damage.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
damage.vert [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop_rgb.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
desktop.vert [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
downscale_lanczos2.frag [client] egl: implement lanczos filter shader 2021-08-14 12:19:50 +10:00
downscale.frag [client] egl: add new downscale filter 2021-08-12 15:54:16 +10:00
ffx_a.h [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00
ffx_cas.frag [client] egl: precompute CAS filter constants on CPU 2021-08-11 20:38:42 +10:00
ffx_cas.h [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00
ffx_fsr1_easu.frag [client] egl: precompute FSR filter constants on CPU 2021-08-11 20:16:39 +10:00
ffx_fsr1_rcas.frag [client] egl: precompute FSR filter constants on CPU 2021-08-11 20:16:39 +10:00
ffx_fsr1.h [client] egl: rework post process filters and add AMD FXR 2021-08-10 13:46:48 +10:00
splash_bg.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
splash_bg.vert [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
splash_logo.frag [client] egl: remove needless precision quantifiers 2021-08-11 20:47:46 +10:00
splash_logo.vert [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00