mirror of
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95 lines
3.6 KiB
C
95 lines
3.6 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "interface/renderer.h"
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#include <stdatomic.h>
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typedef enum RenderQueueSource
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{
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RENDER_QUEUE_SOURCE_NONE,
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RENDER_QUEUE_SOURCE_PRIMARY,
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RENDER_QUEUE_SOURCE_FALLBACK,
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RENDER_QUEUE_SOURCE_COUNT,
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}
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RenderQueueSource;
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typedef void (*RenderQueueSourceAppliedFn)(void * opaque,
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RenderQueueSource source, uint64_t generation, uint64_t serial,
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bool swSurface);
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typedef bool (*RenderQueueSourcePrepareFn)(void * opaque,
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RenderQueueSource source, uint64_t generation, uint64_t serial);
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typedef void (*RenderQueueSourceRejectFn)(void * opaque,
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RenderQueueSource source, uint64_t serial);
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void renderQueue_init(void);
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void renderQueue_free(void);
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void renderQueue_clear(void);
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bool renderQueue_process(void);
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void renderQueue_presented(void);
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void renderQueue_setSourceFns(RenderQueueSourcePrepareFn prepare,
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RenderQueueSourceRejectFn reject,
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RenderQueueSourceAppliedFn applied, void * opaque);
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/* Starting a source lifecycle makes commands from its prior generation stale.
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* After a successful render, call renderQueue_presented on the render thread
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* to acknowledge the newest applied transition. */
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uint64_t renderQueue_sourceBegin(RenderQueueSource source);
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void renderQueue_sourceInvalidate(RenderQueueSource source,
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uint64_t generation);
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void renderQueue_sourceClearCursor(RenderQueueSource source);
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uint64_t renderQueue_sourceTransition(RenderQueueSource source,
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uint64_t generation, bool swSurface,
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atomic_uint_least64_t * publishedSerial);
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bool renderQueue_sourceSwSurfaceConfigure(RenderQueueSource source,
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uint64_t generation, int width, int height);
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uint64_t renderQueue_sourceSwSurfaceConfigureTransition(
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RenderQueueSource source, uint64_t generation, int width, int height,
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atomic_uint_least64_t * publishedSerial);
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void renderQueue_sourceSwSurfaceDrawFill(RenderQueueSource source,
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uint64_t generation, int x, int y, int width, int height,
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uint32_t color);
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void renderQueue_sourceSwSurfaceDrawBitmap(RenderQueueSource source,
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uint64_t generation, int x, int y, int width, int height, int stride,
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const void * data, bool topDown);
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void renderQueue_sourceSurfaceFormat(RenderQueueSource source,
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uint64_t generation, const LG_RendererFormat format,
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bool rendererSupportsNativeHDR);
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void renderQueue_sourceCursorState(RenderQueueSource source,
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uint64_t generation, bool visible, int x, int y, int hx, int hy);
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/* Cursor payloads are copied before these calls return. */
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void renderQueue_sourceCursorImage(RenderQueueSource source,
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uint64_t generation, LG_RendererCursor type,
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int width, int height, int pitch, const void * data);
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void renderQueue_sourceCursorColorTransform(RenderQueueSource source,
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uint64_t generation, const LGColorTransform * transform);
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void renderQueue_sourceCursorWhiteLevel(RenderQueueSource source,
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uint64_t generation, uint32_t sdrWhiteLevel);
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