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13 lines
207 B
HLSL
13 lines
207 B
HLSL
Texture2D texTexture;
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SamplerState texSampler;
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struct VS
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{
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float4 pos : SV_Position;
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float2 tex : TEXCOORD;
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};
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float4 main(VS input): SV_Target
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{
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return texTexture.Sample(texSampler, input.tex);
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} |