.. |
color_blind.h
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[client] egl: implement #include for shaders with awk
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2021-08-09 22:04:07 +10:00 |
cursor_mono.frag
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[client] use cmake to generate renderers/fonts/clipboards headers/code
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2019-03-28 19:56:14 +11:00 |
cursor_rgb.frag
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[client] egl: implement #include for shaders with awk
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2021-08-09 22:04:07 +10:00 |
cursor.vert
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[client] app: rename up,right,down,left rotation to 0,90,180,270
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2021-01-19 02:53:47 +11:00 |
damage.frag
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[client] egl: implement frame damage display
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2021-07-18 10:41:50 +10:00 |
damage.vert
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[client] egl: implement frame damage display
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2021-07-18 10:41:50 +10:00 |
desktop_rgb.frag
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[client] egl: implement #include for shaders with awk
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2021-08-09 22:04:07 +10:00 |
desktop.vert
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[client] egl: simplify desktop vertex shader
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2021-08-09 17:51:13 +10:00 |
ffx_a.h
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[client] egl: add ffx_cas post process filter
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2021-08-09 23:12:58 +10:00 |
ffx_cas.frag
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[client] egl: add ffx_cas post process filter
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2021-08-09 23:12:58 +10:00 |
ffx_cas.h
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[client] egl: add ffx_cas post process filter
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2021-08-09 23:12:58 +10:00 |
splash_bg.frag
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[client] egl: clean up splash background shader
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2021-08-03 21:12:46 +10:00 |
splash_bg.vert
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[client] egl: clean up splash background shader
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2021-08-03 21:12:46 +10:00 |
splash_logo.frag
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[client] egl: always render desktop texture as opaque
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2021-02-21 10:31:48 +11:00 |
splash_logo.vert
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[client] egl: always render desktop texture as opaque
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2021-02-21 10:31:48 +11:00 |