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https://github.com/gnif/LookingGlass.git
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e70cfd84fb
Instead of damaging the entire surface when rendering a cursor move, we can use the EGL_KHR_swap_buffers_with_damage extension to only damage the part of the window covered by the cursor. This should reduce the cursor movement latency on Wayland.
128 lines
3.9 KiB
C
128 lines
3.9 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_APP_
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#define _H_LG_APP_
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#include <stdbool.h>
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#include <linux/input.h>
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#include "common/types.h"
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#include "interface/displayserver.h"
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typedef enum LG_MsgAlert
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{
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LG_ALERT_INFO ,
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LG_ALERT_SUCCESS,
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LG_ALERT_WARNING,
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LG_ALERT_ERROR
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}
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LG_MsgAlert;
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bool app_isRunning(void);
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bool app_inputEnabled(void);
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bool app_isCaptureMode(void);
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bool app_isCaptureOnlyMode(void);
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bool app_isFormatValid(void);
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void app_updateCursorPos(double x, double y);
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void app_updateWindowPos(int x, int y);
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void app_handleResizeEvent(int w, int h, double scale, const struct Border border);
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void app_handleMouseRelative(double normx, double normy,
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double rawx, double rawy);
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void app_handleMouseBasic(void);
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void app_resyncMouseBasic(void);
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void app_handleButtonPress(int button);
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void app_handleButtonRelease(int button);
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void app_handleKeyPress(int scancode);
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void app_handleKeyRelease(int scancode);
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void app_handleEnterEvent(bool entered);
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void app_handleFocusEvent(bool focused);
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void app_handleCloseEvent(void);
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void app_handleRenderEvent(const uint64_t timeUs);
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void app_setFullscreen(bool fs);
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bool app_getFullscreen(void);
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bool app_getProp(LG_DSProperty prop, void * ret);
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#ifdef ENABLE_EGL
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EGLDisplay app_getEGLDisplay(void);
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EGLNativeWindowType app_getEGLNativeWindow(void);
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void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface, const struct Rect * damage, int count);
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#endif
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#ifdef ENABLE_OPENGL
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LG_DSGLContext app_glCreateContext(void);
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void app_glDeleteContext(LG_DSGLContext context);
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void app_glMakeCurrent(LG_DSGLContext context);
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void app_glSetSwapInterval(int interval);
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void app_glSwapBuffers(void);
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#endif
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void app_clipboardRelease(void);
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void app_clipboardNotify(const LG_ClipboardData type, size_t size);
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void app_clipboardData(const LG_ClipboardData type, uint8_t * data, size_t size);
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void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque);
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/**
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* Show an alert on screen
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* @param type The alert type
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* param fmt The alert message format
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@ param ... formatted message values
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*/
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void app_alert(LG_MsgAlert type, const char * fmt, ...);
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typedef struct KeybindHandle * KeybindHandle;
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typedef void (*KeybindFn)(int sc, void * opaque);
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/**
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* Register a handler for the <super>+<key> combination
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* @param sc The scancode to register
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* @param callback The function to be called when the combination is pressed
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* @param opaque A pointer to be passed to the callback, may be NULL
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* @retval A handle for the binding or NULL on failure.
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* The caller is required to release the handle via `app_releaseKeybind` when it is no longer required
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*/
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KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque, const char * description);
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/**
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* Release an existing key binding
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* @param handle A pointer to the keybind handle to release, may be NULL
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*/
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void app_releaseKeybind(KeybindHandle * handle);
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/**
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* Release all keybindings
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*/
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void app_releaseAllKeybinds(void);
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/**
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* Changes whether the help message is displayed or not.
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*/
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void app_showHelp(bool show);
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/**
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* Changes whether the FPS is displayed or not.
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*/
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void app_showFPS(bool showFPS);
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#endif
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