LookingGlass/client/renderers/EGL/shader/downscale_linear.frag
Geoffrey McRae 91b0cba145 [client] egl: switch from mediump to highp
This fixes a rounding issue on certain hardware (NVidia) which actually
implement mediump as half precision (16-bit) float. It's safe to assume
`highp` is available as if the GPU does not support it, then the shader
compiler will try to find a lower precision that is supported by the GPU
2023-03-05 14:10:21 +11:00

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172 B
GLSL

#version 300 es
precision highp float;
in vec2 fragCoord;
out vec4 fragColor;
uniform sampler2D texture;
void main()
{
fragColor = texture2D(texture, fragCoord);
}