mirror of
https://github.com/gnif/LookingGlass.git
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c15d0dc672
X11 needs to calibrate to get the best possible latency, as such it needs the scene to render so that the render time of the scene can be accounted for in the delay calculation.
162 lines
4.0 KiB
C
162 lines
4.0 KiB
C
/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "wayland.h"
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#include <stdbool.h>
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#include <string.h>
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#include <wayland-client.h>
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#include "app.h"
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#include "common/debug.h"
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#include "common/event.h"
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// Surface-handling listeners.
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void waylandWindowUpdateScale(void)
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{
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wl_fixed_t maxScale = 0;
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struct SurfaceOutput * node;
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wl_list_for_each(node, &wlWm.surfaceOutputs, link)
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{
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wl_fixed_t scale = waylandOutputGetScale(node->output);
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if (scale > maxScale)
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maxScale = scale;
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}
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if (maxScale)
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{
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wlWm.scale = maxScale;
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wlWm.fractionalScale = wl_fixed_from_int(wl_fixed_to_int(maxScale)) != maxScale;
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wlWm.needsResize = true;
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app_invalidateWindow();
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waylandStopWaitFrame();
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}
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}
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static void wlSurfaceEnterHandler(void * data, struct wl_surface * surface, struct wl_output * output)
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{
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struct SurfaceOutput * node = malloc(sizeof(struct SurfaceOutput));
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node->output = output;
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wl_list_insert(&wlWm.surfaceOutputs, &node->link);
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waylandWindowUpdateScale();
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}
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static void wlSurfaceLeaveHandler(void * data, struct wl_surface * surface, struct wl_output * output)
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{
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struct SurfaceOutput * node;
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wl_list_for_each(node, &wlWm.surfaceOutputs, link)
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if (node->output == output)
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{
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wl_list_remove(&node->link);
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break;
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}
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waylandWindowUpdateScale();
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}
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static const struct wl_surface_listener wlSurfaceListener = {
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.enter = wlSurfaceEnterHandler,
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.leave = wlSurfaceLeaveHandler,
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};
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bool waylandWindowInit(const char * title, bool fullscreen, bool maximize, bool borderless)
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{
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wlWm.scale = wl_fixed_from_int(1);
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wlWm.frameEvent = lgCreateEvent(true, 0);
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if (!wlWm.frameEvent)
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{
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DEBUG_ERROR("Failed to initialize event for waitFrame");
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return false;
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}
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lgSignalEvent(wlWm.frameEvent);
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if (!wlWm.compositor)
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{
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DEBUG_ERROR("Compositor missing wl_compositor (version 3+), will not proceed");
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return false;
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}
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wlWm.surface = wl_compositor_create_surface(wlWm.compositor);
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if (!wlWm.surface)
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{
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DEBUG_ERROR("Failed to create wl_surface");
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return false;
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}
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wl_surface_add_listener(wlWm.surface, &wlSurfaceListener, NULL);
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if (!waylandShellInit(title, fullscreen, maximize, borderless))
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return false;
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wl_surface_commit(wlWm.surface);
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return true;
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}
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void waylandWindowFree(void)
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{
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wl_surface_destroy(wlWm.surface);
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lgFreeEvent(wlWm.frameEvent);
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}
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void waylandSetWindowSize(int x, int y)
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{
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// FIXME: implement.
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}
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bool waylandIsValidPointerPos(int x, int y)
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{
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return x >= 0 && x < wlWm.width && y >= 0 && y < wlWm.height;
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}
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static void frameHandler(void * opaque, struct wl_callback * callback, unsigned int data)
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{
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lgSignalEvent(wlWm.frameEvent);
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wl_callback_destroy(callback);
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}
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static const struct wl_callback_listener frame_listener = {
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.done = frameHandler,
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};
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bool waylandWaitFrame(void)
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{
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lgWaitEvent(wlWm.frameEvent, TIMEOUT_INFINITE);
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struct wl_callback * callback = wl_surface_frame(wlWm.surface);
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if (callback)
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wl_callback_add_listener(callback, &frame_listener, NULL);
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return false;
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}
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void waylandSkipFrame(void)
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{
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// If we decided to not render, we must commit the surface so that the callback is registered.
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wl_surface_commit(wlWm.surface);
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}
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void waylandStopWaitFrame(void)
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{
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lgSignalEvent(wlWm.frameEvent);
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}
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