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LookingGlass/client/renderers/EGL/texture_framebuffer.c
Geoffrey McRae 8fbe3e7454
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[repos] lgprotocol: import shared protocol definitions
Add LGProtocol as a pinned submodule and consume its KVMFR protocol
definitions throughout the client, host, IDD, OBS, and profiler.

Keep Looking Glass framebuffer helpers local while removing duplicated
protocol headers and migrating users to KVMFR-scoped types.
2026-09-01 20:58:25 +10:00

200 lines
5.5 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "texture.h"
#include "texture_buffer.h"
#include "common/debug.h"
#include "common/rects.h"
struct TexDamage
{
int count;
KVMFRFrameDamageRect rects[LG_MAX_FRAME_DAMAGE_RECTS];
};
typedef struct TexFB
{
TextureBuffer base;
struct TexDamage damage[EGL_TEX_BUFFER_MAX];
}
TexFB;
static bool egl_texFBInit(EGL_Texture ** texture, EGL_TexType type,
EGLDisplay * display)
{
TexFB * this = calloc(1, sizeof(*this));
*texture = &this->base.base;
EGL_Texture * parent = &this->base.base;
if (!egl_texBufferStreamInit(&parent, type, display))
{
free(this);
*texture = NULL;
return false;
}
for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i)
this->damage[i].count = -1;
return true;
}
void egl_texFBFree(EGL_Texture * texture)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexFB * this = UPCAST(TexFB , parent );
egl_texBufferFree(texture);
free(this);
}
bool egl_texFBSetup(EGL_Texture * texture, const EGL_TexSetup * setup)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexFB * this = UPCAST(TexFB , parent );
for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i)
this->damage[i].count = -1;
return egl_texBufferStreamSetup(texture, setup);
}
static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
{
TextureBuffer * parent = UPCAST(TextureBuffer, texture);
TexFB * this = UPCAST(TexFB , parent );
DEBUG_ASSERT(update->type == EGL_TEXTYPE_FRAMEBUFFER);
if (!egl_texBufferStreamLock(parent))
return false;
struct TexDamage * damage = this->damage + parent->bufIndex;
bool damageAll = !update->rects || update->rectCount == 0 || damage->count < 0 ||
damage->count + update->rectCount > LG_MAX_FRAME_DAMAGE_RECTS;
bool complete;
if (damageAll)
{
complete = framebuffer_read_timed(
update->frame,
parent->buf[parent->bufIndex].map,
texture->format.pitch,
texture->format.height,
texture->format.width,
texture->format.bpp,
texture->format.pitch,
update->waitTimeNs
);
}
else
{
memcpy(damage->rects + damage->count, update->rects,
update->rectCount * sizeof(KVMFRFrameDamageRect));
damage->count += update->rectCount;
if (texture->format.pixFmt == EGL_PF_BGR_32)
{
KVMFRFrameDamageRect scaledDamageRects[damage->count];
for (int i = 0; i < damage->count; i++)
{
KVMFRFrameDamageRect rect = damage->rects[i];
int originalX = rect.x;
int scaledX = originalX * 3 / 4;
rect.x = scaledX;
rect.width = (((originalX + rect.width) * 3 + 3) / 4) - scaledX;
scaledDamageRects[i] = rect;
}
complete = rectsFramebufferToBufferTimed(
scaledDamageRects,
damage->count,
texture->format.bpp,
parent->buf[parent->bufIndex].map,
texture->format.pitch,
texture->format.height,
update->frame,
texture->format.pitch,
update->waitTimeNs
);
}
else
{
complete = rectsFramebufferToBufferTimed(
damage->rects,
damage->count,
texture->format.bpp,
parent->buf[parent->bufIndex].map,
texture->format.pitch,
texture->format.height,
update->frame,
texture->format.pitch,
update->waitTimeNs
);
}
}
if (unlikely(!complete))
{
/* The mapped PBO may contain a partial copy. Force a full refresh if the
* caller recovers, and never expose this slot to the render context. */
damage->count = -1;
parent->buf[parent->bufIndex].updated = false;
parent->slotToken[parent->bufIndex] = LG_RENDERER_FRAME_TOKEN_NONE;
LG_UNLOCK(parent->copyLock);
return false;
}
parent->slotToken[parent->bufIndex] = update->frameToken;
parent->buf[parent->bufIndex].updated = true;
for (int i = 0; i < EGL_TEX_BUFFER_MAX; ++i)
{
struct TexDamage * damage = this->damage + i;
if (i == parent->bufIndex)
damage->count = 0;
else if (update->rects && update->rectCount > 0 && damage->count >= 0 &&
damage->count + update->rectCount <= LG_MAX_FRAME_DAMAGE_RECTS)
{
memcpy(damage->rects + damage->count, update->rects,
update->rectCount * sizeof(KVMFRFrameDamageRect));
damage->count += update->rectCount;
}
else
damage->count = -1;
}
LG_UNLOCK(parent->copyLock);
return true;
}
EGL_TextureOps EGL_TextureFrameBuffer =
{
.init = egl_texFBInit,
.free = egl_texFBFree,
.setup = egl_texFBSetup,
.update = egl_texFBUpdate,
.process = egl_texBufferStreamProcess,
.get = egl_texBufferStreamGet,
.bind = egl_texBufferBind
};