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LookingGlass/client/renderers/EGL/desktop_rects.h
Geoffrey McRae 8fbe3e7454
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[repos] lgprotocol: import shared protocol definitions
Add LGProtocol as a pinned submodule and consume its KVMFR protocol
definitions throughout the client, host, IDD, OBS, and profiler.

Keep Looking Glass framebuffer helpers local while removing duplicated
protocol headers and migrating users to KVMFR-scoped types.
2026-09-01 20:58:25 +10:00

56 lines
2.2 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "common/types.h"
#include "interface/renderer.h"
struct DamageRects
{
int count;
KVMFRFrameDamageRect rects[];
};
typedef struct EGL_DesktopRects EGL_DesktopRects;
bool egl_desktopRectsInit(EGL_DesktopRects ** rects, int maxCount);
void egl_desktopRectsFree(EGL_DesktopRects ** rects);
void egl_desktopRectsMatrix(float matrix[6], int width, int height, float translateX,
float translateY, float scaleX, float scaleY, LG_RendererRotate rotate);
void egl_desktopToScreenMatrix(double matrix[6], int frameWidth, int frameHeight,
double translateX, double translateY, double scaleX, double scaleY, LG_RendererRotate rotate,
double windowWidth, double windowHeight);
struct Rect egl_desktopToScreen(const double matrix[6],
const struct KVMFRFrameDamageRect * rect);
void egl_screenToDesktopMatrix(double matrix[6], int frameWidth, int frameHeight,
double translateX, double translateY, double scaleX, double scaleY, LG_RendererRotate rotate,
double windowWidth, double windowHeight);
bool egl_screenToDesktop(struct KVMFRFrameDamageRect * output,
const double matrix[6],
const struct Rect * rect, int width, int height);
void egl_desktopRectsUpdate(EGL_DesktopRects * rects,
const KVMFRFrameDamageRect * data, int count, int width, int height);
void egl_desktopRectsRender(EGL_DesktopRects * rects);