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8974ae4fb5
This brings nanosvg into the project for SVG loading and rendering. Unfortunatly we can not at this time use a submodule for this project until https://github.com/memononen/nanosvg/pull/214 is merged.
50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_OVERLAY_UTILS_
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#define _H_LG_OVERLAY_UTILS_
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#include <stdbool.h>
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#include "common/types.h"
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typedef struct ImVec2 ImVec2;
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typedef struct
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{
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void * tex;
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int width;
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int height;
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}
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OverlayImage;
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void overlayGetImGuiRect(struct Rect * rect);
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ImVec2 * overlayGetScreenSize(void);
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void overlayTextURL(const char * url, const char * text);
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void overlayTextMaybeURL(const char * text, bool wrapped);
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// create a texture from a SVG and scale it to fit the supplied width & height
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bool overlayLoadSVG(const char * data, unsigned int size, OverlayImage * image,
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int width, int height);
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void overlayFreeImage(OverlayImage * image);
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#endif
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