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13 lines
174 B
GLSL
13 lines
174 B
GLSL
#version 300 es
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in highp vec2 uv;
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in highp vec2 sz;
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out highp vec4 color;
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uniform sampler2D sampler1;
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void main()
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{
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color = texelFetch(sampler1, ivec2(uv * sz), 0);
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}
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