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37 lines
854 B
C++
37 lines
854 B
C++
#pragma once
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#include <Windows.h>
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#include <wdf.h>
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#include <wrl.h>
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#include <d3d12.h>
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using namespace Microsoft::WRL;
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class CD3D12CommandQueue
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{
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private:
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const WCHAR * m_name = nullptr;
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ComPtr<ID3D12CommandQueue > m_queue;
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ComPtr<ID3D12CommandAllocator > m_allocator;
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ComPtr<ID3D12GraphicsCommandList> m_gfxList;
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ComPtr<ID3D12CommandList > m_cmdList;
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ComPtr<ID3D12Fence > m_fence;
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Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> m_event;
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UINT64 m_fenceValue = 0;
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public:
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bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type, const WCHAR * name);
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bool Execute();
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void Wait();
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bool Reset();
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ComPtr<ID3D12CommandQueue > GetCmdQueue() { return m_queue; }
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ComPtr<ID3D12GraphicsCommandList> GetGfxList() { return m_gfxList; }
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};
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