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	 d69069fb09
			
		
	
	d69069fb09
	
	
	
		
			
			This keeps the cursor a usable size when the guest is running a high resolution and downscaling (ie, 4K -> FHD).
		
			
				
	
	
		
			30 lines
		
	
	
		
			469 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			469 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 300 es
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| precision mediump float;
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| 
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| in  vec2 uv;
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| out vec4 color;
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| 
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| uniform sampler2D sampler1;
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| uniform float     scale;
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| 
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| void main()
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| {
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|   vec4 tmp;
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|   if (scale > 1.0)
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|   {
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|     vec2 ts = vec2(textureSize(sampler1, 0));
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|     vec2 px = (uv - (0.5 / ts)) * ts;
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|     if (px.x < 0.0 || px.y < 0.0)
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|       discard;
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| 
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|     tmp = texelFetch(sampler1, ivec2(px), 0);
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|   }
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|   else
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|     tmp = texture(sampler1, uv);
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| 
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|   if (tmp.rgb == vec3(0.0, 0.0, 0.0))
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|     discard;
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| 
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|   color = tmp;
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| }
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