LookingGlass/client/src/app.c
Quantum 89b73512ad [client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00

563 lines
12 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "app.h"
#include "main.h"
#include "core.h"
#include "util.h"
#include "clipboard.h"
#include "ll.h"
#include "kb.h"
#include "common/debug.h"
#include <stdarg.h>
#include <math.h>
#include <string.h>
bool app_isRunning(void)
{
return
g_state.state == APP_STATE_RUNNING ||
g_state.state == APP_STATE_RESTART;
}
void app_updateCursorPos(double x, double y)
{
g_cursor.pos.x = x;
g_cursor.pos.y = y;
g_cursor.valid = true;
}
void app_handleFocusEvent(bool focused)
{
g_state.focused = focused;
if (!core_inputEnabled())
return;
if (!focused)
{
core_setGrabQuiet(false);
core_setCursorInView(false);
}
g_cursor.realign = true;
g_state.ds->realignPointer();
}
void app_handleEnterEvent(bool entered)
{
if (entered)
{
g_cursor.inWindow = true;
if (!core_inputEnabled())
return;
g_cursor.realign = true;
}
else
{
g_cursor.inWindow = false;
core_setCursorInView(false);
if (!core_inputEnabled())
return;
if (!g_params.alwaysShowCursor)
g_cursor.draw = false;
g_cursor.redraw = true;
}
}
void app_clipboardRelease(void)
{
if (!g_params.clipboardToVM)
return;
spice_clipboard_release();
}
void app_clipboardNotify(const LG_ClipboardData type, size_t size)
{
if (!g_params.clipboardToVM)
return;
if (type == LG_CLIPBOARD_DATA_NONE)
{
spice_clipboard_release();
return;
}
g_state.cbType = cb_lgTypeToSpiceType(type);
g_state.cbChunked = size > 0;
g_state.cbXfer = size;
spice_clipboard_grab(g_state.cbType);
if (size)
spice_clipboard_data_start(g_state.cbType, size);
}
void app_clipboardData(const LG_ClipboardData type, uint8_t * data, size_t size)
{
if (!g_params.clipboardToVM)
return;
if (g_state.cbChunked && size > g_state.cbXfer)
{
DEBUG_ERROR("refusing to send more then cbXfer bytes for chunked xfer");
size = g_state.cbXfer;
}
if (!g_state.cbChunked)
spice_clipboard_data_start(g_state.cbType, size);
spice_clipboard_data(g_state.cbType, data, (uint32_t)size);
g_state.cbXfer -= size;
}
void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque)
{
if (!g_params.clipboardToLocal)
return;
struct CBRequest * cbr = (struct CBRequest *)malloc(sizeof(struct CBRequest));
cbr->type = g_state.cbType;
cbr->replyFn = replyFn;
cbr->opaque = opaque;
ll_push(g_state.cbRequestList, cbr);
spice_clipboard_request(g_state.cbType);
}
void spiceClipboardNotice(const SpiceDataType type)
{
if (!g_params.clipboardToLocal)
return;
if (!g_state.cbAvailable)
return;
g_state.cbType = type;
g_state.ds->cbNotice(cb_spiceTypeToLGType(type));
}
void app_handleButtonPress(int button)
{
if (!core_inputEnabled() || !g_cursor.inView)
return;
g_cursor.buttons |= (1U << button);
if (!spice_mouse_press(button))
DEBUG_ERROR("app_handleButtonPress: failed to send message");
}
void app_handleButtonRelease(int button)
{
if (!core_inputEnabled())
return;
g_cursor.buttons &= ~(1U << button);
if (!spice_mouse_release(button))
DEBUG_ERROR("app_handleButtonRelease: failed to send message");
}
void app_handleKeyPress(int sc)
{
if (sc == g_params.escapeKey && !g_state.escapeActive)
{
g_state.escapeActive = true;
g_state.escapeAction = -1;
app_showHelp(true);
return;
}
if (g_state.escapeActive)
{
g_state.escapeAction = sc;
return;
}
if (!core_inputEnabled())
return;
if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA))
return;
if (!g_state.keyDown[sc])
{
uint32_t ps2 = xfree86_to_ps2[sc];
if (!ps2)
return;
if (spice_key_down(ps2))
g_state.keyDown[sc] = true;
else
{
DEBUG_ERROR("app_handleKeyPress: failed to send message");
return;
}
}
}
void app_handleKeyRelease(int sc)
{
if (g_state.escapeActive)
{
if (g_state.escapeAction == -1)
{
if (g_params.useSpiceInput)
core_setGrab(!g_cursor.grab);
}
else
{
KeybindHandle handle = g_state.bindings[sc];
if (handle)
{
handle->callback(sc, handle->opaque);
return;
}
}
if (sc == g_params.escapeKey)
{
g_state.escapeActive = false;
app_showHelp(false);
}
}
if (!core_inputEnabled())
return;
// avoid sending key up events when we didn't send a down
if (!g_state.keyDown[sc])
return;
if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA))
return;
uint32_t ps2 = xfree86_to_ps2[sc];
if (!ps2)
return;
if (spice_key_up(ps2))
g_state.keyDown[sc] = false;
else
{
DEBUG_ERROR("app_handleKeyRelease: failed to send message");
return;
}
}
void app_handleMouseRelative(double normx, double normy,
double rawx, double rawy)
{
if (g_cursor.grab)
{
if (g_params.rawMouse)
core_handleMouseGrabbed(rawx, rawy);
else
core_handleMouseGrabbed(normx, normy);
}
else
if (g_cursor.inWindow)
core_handleMouseNormal(normx, normy);
}
static inline double clamp(double x, double min, double max)
{
if (x < min) return min;
if (x > max) return max;
return x;
}
// On some display servers normal cursor logic does not work due to the lack of
// cursor warp support. Instead, we attempt a best-effort emulation which works
// with a 1:1 mouse movement patch applied in the guest. For anything fancy, use
// capture mode.
void app_handleMouseBasic()
{
/* do not pass mouse events to the guest if we do not have focus */
if (!g_cursor.guest.valid || !g_state.haveSrcSize || !g_state.focused)
return;
if (!core_inputEnabled())
return;
const bool inView =
g_cursor.pos.x >= g_state.dstRect.x &&
g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
g_cursor.pos.y >= g_state.dstRect.y &&
g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
core_setCursorInView(inView);
/* translate the current position to guest coordinate space */
struct DoublePoint guest;
util_localCurToGuest(&guest);
int x = (int) round(clamp(guest.x, 0, g_state.srcSize.x) - g_cursor.projected.x);
int y = (int) round(clamp(guest.y, 0, g_state.srcSize.y) - g_cursor.projected.y);
if (!x && !y)
return;
g_cursor.projected.x += x;
g_cursor.projected.y += y;
if (!spice_mouse_motion(x, y))
DEBUG_ERROR("failed to send mouse motion message");
}
void app_resyncMouseBasic()
{
if (!g_cursor.guest.valid)
return;
g_cursor.projected.x = g_cursor.guest.x + g_cursor.guest.hx;
g_cursor.projected.y = g_cursor.guest.y + g_cursor.guest.hy;
}
void app_updateWindowPos(int x, int y)
{
g_state.windowPos.x = x;
g_state.windowPos.y = y;
}
void app_handleResizeEvent(int w, int h, const struct Border border)
{
memcpy(&g_state.border, &border, sizeof(border));
/* don't do anything else if the window dimensions have not changed */
if (g_state.windowW == w && g_state.windowH == h)
return;
g_state.windowW = w;
g_state.windowH = h;
g_state.windowCX = w / 2;
g_state.windowCY = h / 2;
core_updatePositionInfo();
if (core_inputEnabled())
{
/* if the window is moved/resized causing a loss of focus while grabbed, it
* makes it impossible to re-focus the window, so we quietly re-enter
* capture if we were already in it */
if (g_cursor.grab)
{
core_setGrabQuiet(false);
core_setGrabQuiet(true);
}
core_alignToGuest();
}
}
void app_handleCloseEvent(void)
{
if (!g_params.ignoreQuit || !g_cursor.inView)
g_state.state = APP_STATE_SHUTDOWN;
}
void app_setFullscreen(bool fs)
{
g_state.ds->setFullscreen(fs);
}
bool app_getFullscreen(void)
{
return g_state.ds->getFullscreen();
}
bool app_getProp(LG_DSProperty prop, void * ret)
{
return g_state.ds->getProp(prop, ret);
}
#ifdef ENABLE_EGL
EGLDisplay app_getEGLDisplay(void)
{
return g_state.ds->getEGLDisplay();
}
EGLNativeWindowType app_getEGLNativeWindow(void)
{
return g_state.ds->getEGLNativeWindow();
}
void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface)
{
g_state.ds->eglSwapBuffers(display, surface);
}
#endif
#ifdef ENABLE_OPENGL
LG_DSGLContext app_glCreateContext(void)
{
return g_state.ds->glCreateContext();
}
void app_glDeleteContext(LG_DSGLContext context)
{
g_state.ds->glDeleteContext(context);
}
void app_glMakeCurrent(LG_DSGLContext context)
{
g_state.ds->glMakeCurrent(context);
}
void app_glSetSwapInterval(int interval)
{
g_state.ds->glSetSwapInterval(interval);
}
void app_glSwapBuffers(void)
{
g_state.ds->glSwapBuffers();
}
#endif
void app_alert(LG_MsgAlert type, const char * fmt, ...)
{
if (!g_state.lgr || !g_params.showAlerts)
return;
va_list args;
va_start(args, fmt);
const int length = vsnprintf(NULL, 0, fmt, args);
va_end(args);
char *buffer = malloc(length + 1);
va_start(args, fmt);
vsnprintf(buffer, length + 1, fmt, args);
va_end(args);
g_state.lgr->on_alert(
g_state.lgrData,
type,
buffer,
NULL
);
free(buffer);
}
KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque, const char * description)
{
// don't allow duplicate binds
if (g_state.bindings[sc])
{
DEBUG_INFO("Key already bound");
return NULL;
}
KeybindHandle handle = (KeybindHandle)malloc(sizeof(struct KeybindHandle));
handle->sc = sc;
handle->callback = callback;
handle->opaque = opaque;
g_state.bindings[sc] = handle;
g_state.keyDescription[sc] = description;
return handle;
}
void app_releaseKeybind(KeybindHandle * handle)
{
if (!*handle)
return;
g_state.bindings[(*handle)->sc] = NULL;
free(*handle);
*handle = NULL;
}
void app_releaseAllKeybinds(void)
{
for(int i = 0; i < KEY_MAX; ++i)
if (g_state.bindings[i])
{
free(g_state.bindings[i]);
g_state.bindings[i] = NULL;
}
}
static char * build_help_str()
{
size_t size = 50;
size_t offset = 0;
char * buffer = malloc(size);
if (!buffer)
return NULL;
const char * escapeName = xfree86_to_display[g_params.escapeKey];
offset += snprintf(buffer, size, "%s %-10s Toggle capture mode\n", escapeName, "");
if (offset >= size)
{
DEBUG_ERROR("Help string somehow overflowed. This should be impossible.");
return NULL;
}
for (int i = 0; i < KEY_MAX; ++i)
{
if (g_state.keyDescription[i])
{
const char * keyName = xfree86_to_display[i];
const char * desc = g_state.keyDescription[i];
int needed = snprintf(buffer + offset, size - offset, "%s+%-10s %s\n", escapeName, keyName, desc);
if (offset + needed < size)
offset += needed;
else
{
size = size * 2 + needed;
void * new = realloc(buffer, size);
if (!new) {
free(buffer);
DEBUG_ERROR("Out of memory when constructing help text");
return NULL;
}
buffer = new;
offset += snprintf(buffer + offset, size - offset, "%s+%-10s %s\n", escapeName, keyName, desc);
}
}
}
return buffer;
}
void app_showHelp(bool show)
{
char * help = show ? build_help_str() : NULL;
g_state.lgr->on_help(g_state.lgrData, help);
free(help);
}
void app_showFPS(bool showFPS)
{
if (!g_state.lgr)
return;
g_state.lgr->on_show_fps(g_state.lgrData, showFPS);
}