Files
LookingGlass/idd/LGIdd/capture/CSoftwareFrameProcessor.cpp
2026-08-13 04:08:49 +10:00

988 lines
31 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "capture/CSoftwareFrameProcessor.h"
#include "capture/CFrameProcessorUtil.h"
#include "transport/IFrameTransport.h"
#include "CSRWLock.h"
#include "CDebug.h"
#include <cstring>
#include <utility>
using namespace Microsoft::WRL;
static_assert(CAPTURE_PIPELINE_SLOTS == 2,
"Software frame products assume two pipeline slots");
CSoftwareFrameProcessor::CSoftwareFrameProcessor(
IFrameTransport * transport, std::shared_ptr<CD3D12Device> dx12,
CPostProcessor postProcessors[CAPTURE_PIPELINE_SLOTS],
CSRWLock * pipelineLock, HANDLE terminateEvent) :
CFrameProcessor(transport, std::move(dx12), postProcessors,
pipelineLock, terminateEvent)
{
m_productAvailableEvent.Attach(
CreateEvent(nullptr, FALSE, FALSE, nullptr));
}
void CSoftwareFrameProcessor::SignalProductState(bool available)
{
SetEvent(m_readyEvent.Get());
if (available)
SetEvent(m_productAvailableEvent.Get());
}
int CSoftwareFrameProcessor::AcquireProduct()
{
CSRWExclusiveLock lock(m_productLock);
for (unsigned i = 0; i < ARRAYSIZE(m_products); ++i)
if (m_products[i].state == PRODUCT_FREE)
{
Product& product = m_products[i];
product.state = PRODUCT_PREPARING;
product.restoreState = PRODUCT_FREE;
product.completedState = PRODUCT_FREE;
product.sequence = m_transport->NextContentSerial();
product.sourceReady = false;
product.batchCommitted = false;
product.productNotified = false;
product.executeActive = false;
product.completionDone = false;
product.completionSucceeded = false;
product.batch = {};
return static_cast<int>(i);
}
return -1;
}
int CSoftwareFrameProcessor::WaitForProduct()
{
for (;;)
{
const int selected = AcquireProduct();
if (selected >= 0)
return selected;
HANDLE handles[] =
{
m_terminateEvent,
m_productAvailableEvent.Get(),
};
const DWORD result = WaitForMultipleObjects(
ARRAYSIZE(handles), handles, FALSE, INFINITE);
if (result == WAIT_OBJECT_0)
return -1;
if (result != WAIT_OBJECT_0 + 1)
{
DEBUG_ERROR_HR(HRESULT_FROM_WIN32(GetLastError()),
"Failed while waiting for a software frame product");
return -2;
}
}
}
bool CSoftwareFrameProcessor::IsValid() const
{
return CFrameProcessor::IsValid() && m_productAvailableEvent.Get();
}
void CSoftwareFrameProcessor::RestoreProduct(
unsigned productIndex, ProductState state)
{
if (productIndex >= ARRAYSIZE(m_products))
return;
{
CSRWExclusiveLock lock(m_productLock);
Product& product = m_products[productIndex];
product.state = state;
product.restoreState = PRODUCT_FREE;
product.completedState = PRODUCT_FREE;
product.executeActive = false;
product.batch = {};
}
SignalProductState(state == PRODUCT_FREE);
}
void CSoftwareFrameProcessor::MarkSourceReady(
unsigned productIndex, uint64_t sequence)
{
bool notify = false;
{
CSRWExclusiveLock lock(m_productLock);
Product& product = m_products[productIndex];
if (product.sequence != sequence)
return;
const bool retained = product.state == PRODUCT_RETAINED ||
(product.state == PRODUCT_COMPLETING &&
product.completionSucceeded &&
product.completedState == PRODUCT_RETAINED);
if (!retained)
return;
product.sourceReady = true;
if (product.batchCommitted && !product.productNotified)
{
product.productNotified = true;
notify = true;
}
}
if (notify)
m_transport->FrameProductReady(sequence);
}
void CSoftwareFrameProcessor::MarkBatchCommitted(
unsigned productIndex, uint64_t sequence)
{
bool notify = false;
{
CSRWExclusiveLock lock(m_productLock);
Product& product = m_products[productIndex];
if (product.sequence != sequence)
return;
const bool retained = product.state == PRODUCT_RETAINED ||
(product.state == PRODUCT_COMPLETING &&
product.completionSucceeded &&
product.completedState == PRODUCT_RETAINED);
product.batchCommitted = true;
if (retained && product.sourceReady && !product.productNotified)
{
product.productNotified = true;
notify = true;
}
}
if (notify)
m_transport->FrameProductReady(sequence);
}
void CSoftwareFrameProcessor::FinishProduct(
unsigned productIndex, bool publishing, bool result)
{
bool available;
{
CSRWExclusiveLock lock(m_productLock);
Product& product = m_products[productIndex];
const ProductState expected =
publishing ? PRODUCT_PUBLISHING : PRODUCT_PREPARING;
if (product.state != expected)
return;
bool newer = false;
for (unsigned i = 0; i < ARRAYSIZE(m_products); ++i)
{
if (i == productIndex)
continue;
Product& current = m_products[i];
const bool completing = current.state == PRODUCT_COMPLETING &&
current.completionSucceeded &&
current.completedState != PRODUCT_FREE;
const bool complete = current.state == PRODUCT_READY ||
current.state == PRODUCT_PUBLISHING ||
current.state == PRODUCT_RETAINED || completing;
if (complete && current.sequence > product.sequence)
newer = true;
else if (result && complete &&
current.state != PRODUCT_PUBLISHING &&
current.sequence < product.sequence)
{
if (current.state == PRODUCT_COMPLETING)
current.completedState = PRODUCT_FREE;
else
{
current.state = PRODUCT_FREE;
SetEvent(m_productAvailableEvent.Get());
}
}
}
ProductState completedState;
if (newer)
completedState = PRODUCT_FREE;
else if (!result)
completedState = publishing ? product.restoreState : PRODUCT_FREE;
else
completedState = PRODUCT_RETAINED;
product.completionDone = true;
product.completionSucceeded = result;
if (product.executeActive)
{
product.state = PRODUCT_COMPLETING;
product.completedState = completedState;
}
else
{
product.state = completedState;
product.completedState = PRODUCT_FREE;
}
product.restoreState = PRODUCT_FREE;
available = m_products[productIndex].state == PRODUCT_FREE;
if (!available)
for (unsigned i = 0; i < ARRAYSIZE(m_products); ++i)
if (i != productIndex &&
m_products[i].state == PRODUCT_FREE)
{
available = true;
break;
}
}
SignalProductState(available);
}
bool CSoftwareFrameProcessor::EnsureProductResource(
unsigned productIndex, size_t frameSize)
{
Product& product = m_products[productIndex];
D3D12_RESOURCE_DESC desc = {};
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
desc.Width = frameSize;
desc.Height = 1;
desc.DepthOrArraySize = 1;
desc.MipLevels = 1;
desc.Format = DXGI_FORMAT_UNKNOWN;
desc.SampleDesc.Count = 1;
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
if (product.resource &&
CFrameProcessorUtil::ResourceDescMatches(
product.resource->GetDesc(), desc, false))
return true;
product.resource.Reset();
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
const HRESULT hr = m_dx12->GetDevice()->CreateCommittedResource(
&heapProps, D3D12_HEAP_FLAG_NONE, &desc,
D3D12_RESOURCE_STATE_COMMON, nullptr,
IID_PPV_ARGS(&product.resource));
if (FAILED(hr))
{
DEBUG_ERROR_HR(hr, "Failed to create retained software frame");
return false;
}
static const WCHAR * names[] =
{
L"Software Frame 0",
L"Software Frame 1",
};
product.resource->SetName(names[productIndex]);
return true;
}
bool CSoftwareFrameProcessor::BeginExecute(unsigned productIndex,
uint64_t sequence, ProductState state)
{
CSRWExclusiveLock lock(m_productLock);
Product& product = m_products[productIndex];
if (product.sequence != sequence || product.state != state)
return false;
product.executeActive = true;
product.completionDone = false;
product.completionSucceeded = false;
product.completedState = PRODUCT_FREE;
return true;
}
void CSoftwareFrameProcessor::EndExecute(unsigned productIndex,
uint64_t sequence, bool& completed, bool& succeeded)
{
bool available = false;
completed = false;
succeeded = false;
{
CSRWExclusiveLock lock(m_productLock);
Product& product = m_products[productIndex];
if (product.sequence != sequence)
return;
product.executeActive = false;
completed = product.completionDone;
succeeded = product.completionSucceeded;
if (product.state == PRODUCT_COMPLETING)
{
product.state = product.completedState;
product.completedState = PRODUCT_FREE;
available = product.state == PRODUCT_FREE;
}
}
SignalProductState(available);
}
bool CSoftwareFrameProcessor::PrepareBatch(Product& product,
unsigned productIndex, const FramePlan& plan, uint64_t copyStart)
{
FramePlan currentPlan = {};
{
CSRWSharedLock lock(m_productLock);
if (product.state == PRODUCT_READY ||
product.state == PRODUCT_RETAINED)
{
currentPlan = plan;
for (unsigned i = 0; i < currentPlan.count; ++i)
currentPlan.targets[i].commitSchedule.phaseEligible = false;
}
}
const FramePlan& batchPlan = currentPlan.count ? currentPlan : plan;
PreparedFrameBatch prepared = {};
if (!m_transport->PrepareFrameBatch(batchPlan, product.sequence,
product.pitch, product.frameSize, product.srcFormat,
product.dstFormat, product.dirtyRects, product.nbDirtyRects,
true, prepared))
return false;
FrameCopyBatch& batch = product.batch;
batch = {};
batch.prepared = prepared;
batch.candidateIndex = productIndex;
CPostProcessor& postProcessor = m_postProcessors[productIndex];
const unsigned bytesPerPixel =
product.dstFormat.format == FRAME_TYPE_RGBA16F ? 8 : 4;
for (unsigned i = 0; i < prepared.count; ++i)
{
CFrameBufferResource * fbRes =
m_frameBuffers.Get(prepared.targets[i], product.frameSize);
batch.resources[i] = fbRes;
if (!fbRes)
{
m_transport->AbortFrameBatch(prepared.token);
batch = {};
DEBUG_ERROR("Failed to get a software frame target resource");
return false;
}
RECT copyDirtyRects[LG_MAX_DIRTY_RECTS * 2] = {};
unsigned nbCopyDirtyRects = 0;
const bool fullCopy = CFrameProcessorUtil::BuildCopyDamage(
postProcessor, prepared.targets[i].fullCopy,
product.previousDirtyRects, product.nbPreviousDirtyRects,
product.dirtyRects, product.nbDirtyRects,
product.dstFormat.width, product.dstFormat.height,
copyDirtyRects, &nbCopyDirtyRects);
fbRes->SetTiming(
product.captureTime, product.postProcessStart, copyStart);
fbRes->SetCandidateIndex(productIndex);
fbRes->SetPostProcessSample(product.timingEffectIndex,
product.timingToken, fullCopy);
fbRes->SetCopyDamage(copyDirtyRects, nbCopyDirtyRects,
fullCopy, product.pitch, bytesPerPixel);
fbRes->ResetCompletion();
}
batch.accepted = m_transport->PublishFrameBatch(prepared.token);
if (!batch.accepted)
{
batch = {};
return false;
}
return true;
}
void CSoftwareFrameProcessor::CompleteBatch(CD3D12CommandSlot * slot,
Product& product, unsigned productIndex, bool publishing, bool result)
{
const FrameCopyBatch batch = product.batch;
if (!batch.accepted)
return;
for (unsigned i = 0; i < batch.prepared.count; ++i)
if ((batch.accepted & (1U << i)) && batch.resources[i])
batch.resources[i]->MarkCompletion();
if (!result)
{
return;
}
uint64_t gpuStart = 0;
uint64_t gpuEnd = 0;
const bool gpuTimingValid = slot->GetGPUTimes(gpuStart, gpuEnd);
bool timingRecorded = false;
for (unsigned i = 0; i < batch.prepared.count; ++i)
{
if (!(batch.accepted & (1U << i)))
continue;
CFrameBufferResource * fbRes = batch.resources[i];
if (!fbRes)
continue;
uint64_t stagedCopyTime = 0;
if (fbRes->GetMap())
{
const uint64_t stagedCopyStart = CFrameScheduler::Nanotime();
if (fbRes->IsFullCopy())
m_transport->WriteFrameTarget(batch.prepared.token,
i, fbRes->GetMap(), 0, fbRes->GetFrameSize(), false);
else
{
const unsigned pitch = fbRes->GetCopyPitch();
const unsigned bytesPerPixel = fbRes->GetCopyBytesPerPixel();
const RECT * dirtyRects = fbRes->GetCopyDirtyRects();
const unsigned count = fbRes->GetCopyDirtyRectCount();
for (const RECT * rect = dirtyRects;
rect < dirtyRects + count; ++rect)
{
const size_t rowOffset =
(size_t)rect->top * pitch +
(size_t)rect->left * bytesPerPixel;
const size_t rowBytes =
(size_t)(rect->right - rect->left) * bytesPerPixel;
m_transport->WriteFrameTargetRows(batch.prepared.token,
i, fbRes->GetMap(), rowOffset, rowBytes, pitch,
(unsigned)(rect->bottom - rect->top));
}
}
stagedCopyTime = CFrameScheduler::Nanotime() - stagedCopyStart;
}
const uint64_t copyReady = CFrameScheduler::Nanotime();
m_transport->FinalizeFrameTarget(batch.prepared.token, i);
const uint64_t publishedAt = CFrameScheduler::Nanotime();
uint64_t postProcessTime = 0;
uint64_t copyTime = 0;
uint64_t readyTime = 0;
uint64_t holdTime = 0;
if (!publishing)
{
const uint64_t copyStart = fbRes->GetCopyStart();
postProcessTime = copyStart >= product.postProcessStart ?
copyStart - product.postProcessStart : 0;
copyTime = copyReady >= copyStart ?
copyReady - copyStart : 0;
if (gpuTimingValid && gpuStart >= product.postProcessStart &&
gpuEnd >= gpuStart && gpuEnd <= copyReady)
{
postProcessTime = gpuStart - product.postProcessStart;
copyTime = gpuEnd - gpuStart + stagedCopyTime;
}
const uint64_t elapsed = publishedAt >= product.postProcessStart ?
publishedAt - product.postProcessStart : 0;
const uint64_t measured = postProcessTime + copyTime;
readyTime = elapsed > measured ? elapsed - measured : 0;
}
else
{
const uint64_t publishStart = fbRes->GetCopyStart();
postProcessTime = product.prepareCopyStart >=
product.postProcessStart ?
product.prepareCopyStart - product.postProcessStart : 0;
uint64_t prepareCopyTime = product.prepareReady >=
product.prepareCopyStart ?
product.prepareReady - product.prepareCopyStart : 0;
if (product.prepareTimingValid &&
product.prepareGPUStart >= product.postProcessStart &&
product.prepareGPUEnd >= product.prepareGPUStart &&
product.prepareGPUEnd <= product.prepareReady)
{
postProcessTime =
product.prepareGPUStart - product.postProcessStart;
prepareCopyTime =
product.prepareGPUEnd - product.prepareGPUStart;
}
uint64_t publishCopyTime = copyReady >= publishStart ?
copyReady - publishStart : 0;
if (gpuTimingValid && gpuStart >= publishStart &&
gpuEnd >= gpuStart && gpuEnd <= copyReady)
publishCopyTime = gpuEnd - gpuStart + stagedCopyTime;
copyTime = prepareCopyTime + publishCopyTime;
const uint64_t prepareElapsed = product.prepareReady >=
product.postProcessStart ?
product.prepareReady - product.postProcessStart : 0;
const uint64_t prepareMeasured = postProcessTime + prepareCopyTime;
const uint64_t prepareWait = prepareElapsed > prepareMeasured ?
prepareElapsed - prepareMeasured : 0;
const uint64_t publishElapsed = publishedAt >= publishStart ?
publishedAt - publishStart : 0;
const uint64_t publishWait = publishElapsed > publishCopyTime ?
publishElapsed - publishCopyTime : 0;
readyTime = prepareWait + publishWait;
holdTime = publishStart >= product.prepareReady ?
publishStart - product.prepareReady : 0;
}
m_transport->SetFrameTargetTiming(batch.prepared.token, i,
fbRes->GetCaptureTime(), postProcessTime, copyTime, readyTime,
holdTime, publishedAt);
m_transport->TryRecordFrameTiming(
batch.prepared.token, i, publishedAt - fbRes->GetCopyStart());
if (!timingRecorded && product.timingToken && product.timingStart)
{
uint64_t totalTime = 0;
if (!publishing && copyReady >= product.timingStart)
totalTime = copyReady - product.timingStart;
else if (publishing &&
product.prepareReady >= product.timingStart &&
copyReady >= fbRes->GetCopyStart())
totalTime = (product.prepareReady - product.timingStart) +
(copyReady - fbRes->GetCopyStart());
if (totalTime)
{
m_postProcessors[productIndex].RecordTiming(
fbRes->GetTimingEffectIndex(), fbRes->GetTimingToken(),
fbRes->IsFullCopy(), totalTime);
timingRecorded = true;
}
}
m_transport->CompleteFrameTarget(batch.prepared.token, i, true);
}
}
void CSoftwareFrameProcessor::CompletionFunction(
CD3D12CommandSlot * slot, bool result, void * param1, void * param2)
{
auto processor = static_cast<CSoftwareFrameProcessor *>(param1);
auto product = static_cast<Product *>(param2);
const unsigned productIndex =
static_cast<unsigned>(product - processor->m_products);
bool publishing;
uint64_t sequence;
{
CSRWExclusiveLock lock(processor->m_productLock);
if (product->state == PRODUCT_PUBLISHING)
publishing = true;
else if (product->state == PRODUCT_PREPARING)
publishing = false;
else
return;
sequence = product->sequence;
if (!publishing)
{
product->prepareReady = CFrameScheduler::Nanotime();
product->prepareTimingValid = result && slot->GetGPUTimes(
product->prepareGPUStart, product->prepareGPUEnd);
}
}
processor->CompleteBatch(
slot, *product, productIndex, publishing, result);
if (!result)
{
if (product->batch.accepted)
processor->m_transport->FailFrameBatch(
product->batch.prepared.token);
processor->SetFullDamage();
processor->m_transport->ForceFrame();
}
processor->FinishProduct(productIndex, publishing, result);
if (result && !publishing)
processor->MarkSourceReady(productIndex, sequence);
}
bool CSoftwareFrameProcessor::HasReadyFrame() const
{
uint64_t completeSequence = 0;
uint64_t preparingSequence = 0;
bool ready = false;
{
CSRWSharedLock lock(m_productLock);
for (const Product& product : m_products)
{
if ((product.state == PRODUCT_READY ||
(product.state == PRODUCT_RETAINED &&
product.productNotified)) &&
product.sequence > completeSequence)
completeSequence = product.sequence;
else if ((product.state == PRODUCT_PREPARING ||
product.state == PRODUCT_COMPLETING) &&
product.sequence > preparingSequence)
preparingSequence = product.sequence;
}
if (completeSequence && preparingSequence <= completeSequence)
for (const Product& product : m_products)
if (product.state == PRODUCT_READY &&
product.sequence == completeSequence)
{
ready = true;
break;
}
}
if (!completeSequence || preparingSequence > completeSequence)
return false;
return ready || m_transport->NeedsFrame();
}
bool CSoftwareFrameProcessor::Publish(
const FramePlan& plan, uint64_t publishStart)
{
CSRWSharedLock pipelineLock(*m_pipelineLock);
int selected = -1;
uint64_t newestSequence = 0;
ProductState restoreState = PRODUCT_FREE;
{
CSRWExclusiveLock lock(m_productLock);
for (unsigned i = 0; i < ARRAYSIZE(m_products); ++i)
if (m_products[i].state == PRODUCT_READY &&
(selected < 0 || m_products[i].sequence > newestSequence))
{
selected = static_cast<int>(i);
newestSequence = m_products[i].sequence;
}
if (selected < 0 && m_transport->NeedsFrame())
for (unsigned i = 0; i < ARRAYSIZE(m_products); ++i)
if (m_products[i].state == PRODUCT_RETAINED &&
m_products[i].productNotified &&
(selected < 0 || m_products[i].sequence > newestSequence))
{
selected = static_cast<int>(i);
newestSequence = m_products[i].sequence;
}
for (const Product& product : m_products)
if ((product.state == PRODUCT_PREPARING ||
product.state == PRODUCT_COMPLETING) &&
product.sequence > newestSequence)
{
selected = -1;
break;
}
if (selected >= 0)
{
Product& product = m_products[static_cast<unsigned>(selected)];
restoreState = product.state;
product.restoreState = product.state;
product.state = PRODUCT_PUBLISHING;
product.batch = {};
}
}
if (selected < 0)
return false;
const unsigned productIndex = static_cast<unsigned>(selected);
Product& product = m_products[productIndex];
const uint64_t sequence = product.sequence;
const auto restoreProduct =
[this, productIndex, sequence, restoreState]()
{
bool available = false;
{
CSRWExclusiveLock lock(m_productLock);
Product& selected = m_products[productIndex];
if (selected.state == PRODUCT_PUBLISHING &&
selected.sequence == sequence)
{
selected.state = restoreState;
selected.restoreState = PRODUCT_FREE;
selected.batch = {};
available = restoreState == PRODUCT_FREE;
}
}
SignalProductState(available);
};
CD3D12CommandSlot * copySlot = m_dx12->GetCopySlot(productIndex);
if (!copySlot)
{
restoreProduct();
return false;
}
if (!PrepareBatch(product, productIndex, plan, publishStart))
{
copySlot->Cancel();
restoreProduct();
return false;
}
const FrameBatchToken token = product.batch.prepared.token;
copySlot->SetCompletionCallback(
&CompletionFunction, this, &product);
copySlot->BeginTiming();
CPostProcessor& postProcessor = m_postProcessors[productIndex];
for (unsigned i = 0; i < product.batch.prepared.count; ++i)
if (product.batch.accepted & (1U << i))
{
CFrameBufferResource * fbRes = product.batch.resources[i];
postProcessor.CopyFromCandidate(copySlot->GetGfxList(),
fbRes->Get().Get(), product.resource.Get(),
fbRes->GetCopyDirtyRects(), fbRes->GetCopyDirtyRectCount(),
fbRes->IsFullCopy());
}
copySlot->EndTiming();
if (!BeginExecute(productIndex, sequence, PRODUCT_PUBLISHING))
{
copySlot->Cancel();
m_transport->FailFrameBatch(token);
return false;
}
const bool executed = copySlot->Execute();
const bool submittedWork = !executed && copySlot->HasSubmittedWork();
bool completionDone;
bool completionSucceeded;
EndExecute(productIndex, sequence,
completionDone, completionSucceeded);
if (!executed)
{
if (submittedWork || (completionDone && completionSucceeded))
m_transport->CommitFrameBatch(token);
else if (!completionDone)
{
m_transport->FailFrameBatch(token);
restoreProduct();
}
SetFullDamage();
m_transport->ForceFrame();
return false;
}
if (completionDone && !completionSucceeded)
return false;
m_transport->CommitFrameBatch(token);
return true;
}
bool CSoftwareFrameProcessor::Submit(const FrameSubmission& submission)
{
if (submission.noImageUpdate && !HasPendingDamage())
return true;
const int selected = submission.noImageUpdate ?
WaitForProduct() : AcquireProduct();
if (selected == -2)
return false;
if (selected < 0)
{
if (WaitForSingleObject(m_terminateEvent, 0) == WAIT_OBJECT_0)
return true;
if (!submission.noImageUpdate)
m_transport->FrameSuperseded();
return submission.noImageUpdate;
}
const unsigned productIndex = static_cast<unsigned>(selected);
Product& product = m_products[productIndex];
CSRWSharedLock pipelineLock(*m_pipelineLock);
CPostProcessor& postProcessor = m_postProcessors[productIndex];
const D12FrameFormat& dstFormat = postProcessor.GetOutputFormat();
const unsigned pitch = postProcessor.GetOutputPitch();
const size_t frameSize = postProcessor.GetOutputSize();
if (!pitch || !frameSize ||
frameSize > m_transport->GetMaxFrameSize())
{
RestoreProduct(productIndex, PRODUCT_FREE);
DEBUG_ERROR("Software frame does not fit in primary frame memory");
SetFullDamage();
return false;
}
RECT currentDirtyRects[LG_MAX_DIRTY_RECTS] = {};
unsigned nbDirtyRects = 0;
const bool hasDamage =
TakePendingDamage(currentDirtyRects, &nbDirtyRects);
CFrameProcessorUtil::ClipDirtyRects(currentDirtyRects,
&nbDirtyRects, dstFormat.width, dstFormat.height);
RECT previousDirtyRects[LG_MAX_DIRTY_RECTS] = {};
unsigned nbPreviousDirtyRects = 0;
GetPreviousDamage(previousDirtyRects, &nbPreviousDirtyRects);
if (!EnsureProductResource(productIndex, frameSize))
{
RestorePendingDamage(currentDirtyRects, nbDirtyRects, hasDamage);
RestoreProduct(productIndex, PRODUCT_FREE);
SetFullDamage();
return false;
}
CD3D12CommandSlot * copySlot = m_dx12->GetCopySlot(productIndex);
if (!copySlot)
{
RestorePendingDamage(currentDirtyRects, nbDirtyRects, hasDamage);
RestoreProduct(productIndex, PRODUCT_FREE);
if (!submission.noImageUpdate)
m_transport->FrameSuperseded();
return true;
}
if (!submission.source->Signal() || !submission.source->Sync(*copySlot))
{
copySlot->Cancel();
RestorePendingDamage(currentDirtyRects, nbDirtyRects, hasDamage);
RestoreProduct(productIndex, PRODUCT_FREE);
SetFullDamage();
return false;
}
product.srcFormat = submission.sourceFormat;
product.dstFormat = dstFormat;
product.nbDirtyRects = nbDirtyRects;
product.nbPreviousDirtyRects = nbPreviousDirtyRects;
product.pitch = pitch;
product.frameSize = frameSize;
product.captureTime = submission.captureTime;
product.postProcessStart = submission.postProcessStart;
product.prepareCopyStart = CFrameScheduler::Nanotime();
product.prepareReady = 0;
product.prepareGPUStart = 0;
product.prepareGPUEnd = 0;
product.timingStart = submission.timingToken ?
CFrameScheduler::Nanotime() : 0;
product.timingEffectIndex = submission.timingEffectIndex;
product.timingToken = submission.timingToken;
product.prepareTimingValid = false;
if (nbDirtyRects)
memcpy(product.dirtyRects, currentDirtyRects,
nbDirtyRects * sizeof(*product.dirtyRects));
if (nbPreviousDirtyRects)
memcpy(product.previousDirtyRects, previousDirtyRects,
nbPreviousDirtyRects * sizeof(*product.previousDirtyRects));
FramePlan plan = {};
const uint64_t now = CFrameScheduler::Nanotime();
if (m_transport->GetImmediateFramePlan(now, plan))
PrepareBatch(product, productIndex, plan,
product.prepareCopyStart);
const FrameBatchToken token = product.batch.prepared.token;
const bool hasBatch = product.batch.accepted != 0;
const uint64_t sequence = product.sequence;
bool productValid;
{
CSRWExclusiveLock lock(m_productLock);
productValid = product.state == PRODUCT_PREPARING &&
product.sequence == sequence;
if (productValid)
product.batchCommitted = !hasBatch;
}
if (!productValid)
{
copySlot->Cancel();
if (hasBatch)
m_transport->FailFrameBatch(token);
RestorePendingDamage(currentDirtyRects, nbDirtyRects, hasDamage);
return false;
}
copySlot->SetCompletionCallback(
&CompletionFunction, this, &product);
copySlot->BeginTiming();
if (hasBatch)
for (unsigned i = 0; i < product.batch.prepared.count; ++i)
if (product.batch.accepted & (1U << i))
{
CFrameBufferResource * fbRes = product.batch.resources[i];
postProcessor.CopyToFrameBuffer(copySlot->GetGfxList(),
fbRes->Get().Get(), submission.source->GetRes().Get(),
fbRes->GetCopyDirtyRects(), fbRes->GetCopyDirtyRectCount(),
fbRes->IsFullCopy());
}
postProcessor.CopyToCandidate(copySlot->GetGfxList(),
product.resource.Get(), submission.source->GetRes().Get());
copySlot->EndTiming();
if (!BeginExecute(productIndex, sequence, PRODUCT_PREPARING))
{
copySlot->Cancel();
if (hasBatch)
m_transport->FailFrameBatch(token);
RestorePendingDamage(currentDirtyRects, nbDirtyRects, hasDamage);
return false;
}
const bool executed = copySlot->Execute();
const bool submittedWork = !executed && copySlot->HasSubmittedWork();
bool completionDone;
bool completionSucceeded;
EndExecute(productIndex, sequence,
completionDone, completionSucceeded);
if (!executed)
{
if (submittedWork || (completionDone && completionSucceeded))
{
if (hasBatch)
m_transport->CommitFrameBatch(token);
MarkBatchCommitted(productIndex, sequence);
CommitDamage(currentDirtyRects, nbDirtyRects);
}
else if (!completionDone)
{
if (hasBatch)
m_transport->FailFrameBatch(token);
RestorePendingDamage(currentDirtyRects, nbDirtyRects, hasDamage);
{
CSRWExclusiveLock lock(m_productLock);
if (product.state == PRODUCT_PREPARING &&
product.sequence == sequence)
{
product.state = PRODUCT_FREE;
product.restoreState = PRODUCT_FREE;
product.batch = {};
}
}
SignalProductState(true);
}
SetFullDamage();
m_transport->ForceFrame();
return false;
}
if (completionDone && !completionSucceeded)
{
RestorePendingDamage(currentDirtyRects, nbDirtyRects, hasDamage);
return false;
}
if (hasBatch)
m_transport->CommitFrameBatch(token);
MarkBatchCommitted(productIndex, sequence);
CommitDamage(currentDirtyRects, nbDirtyRects);
return true;
}
void CSoftwareFrameProcessor::ResetProducts()
{
{
CSRWExclusiveLock lock(m_productLock);
for (Product& product : m_products)
product = {};
}
SignalProductState(true);
}
void CSoftwareFrameProcessor::Reset()
{
ResetProducts();
CFrameProcessor::Reset();
}
void CSoftwareFrameProcessor::ResetPipeline()
{
ResetProducts();
CFrameProcessor::Invalidate();
}