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shader
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[client] egl: convert desktop to use desktop_rects
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2021-08-03 21:37:31 +10:00 |
CMakeLists.txt
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[client] egl: refactor damage mesh generation into desktop_rects
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2021-08-03 21:37:31 +10:00 |
cursor.c
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2021-08-04 21:16:35 +10:00 |
cursor.h
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2021-08-04 21:16:35 +10:00 |
damage.c
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[client] egl: use a ui switch for damage display instead of a keybind
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2021-08-05 00:56:31 +10:00 |
damage.h
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
desktop_rects.c
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2021-08-04 21:16:35 +10:00 |
desktop_rects.h
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2021-08-04 21:16:35 +10:00 |
desktop.c
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2021-08-04 21:16:35 +10:00 |
desktop.h
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2021-08-04 21:16:35 +10:00 |
draw.c
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2021-08-04 21:16:35 +10:00 |
draw.h
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2021-08-04 21:16:35 +10:00 |
egl.c
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2021-08-04 21:16:35 +10:00 |
egldebug.c
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2021-08-04 21:16:35 +10:00 |
egldebug.h
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2021-08-04 21:16:35 +10:00 |
model.c
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2021-08-04 21:16:35 +10:00 |
model.h
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2021-08-04 21:16:35 +10:00 |
shader.c
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2021-08-04 21:16:35 +10:00 |
shader.h
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2021-08-04 21:16:35 +10:00 |
splash.c
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2021-08-04 21:16:35 +10:00 |
splash.h
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2021-08-04 21:16:35 +10:00 |
texture_buffer.c
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2021-08-04 21:16:35 +10:00 |
texture_buffer.h
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2021-08-04 21:16:35 +10:00 |
texture_dmabuf.c
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2021-08-04 21:16:35 +10:00 |
texture_framebuffer.c
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2021-08-04 21:16:35 +10:00 |
texture_util.c
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2021-08-04 21:16:35 +10:00 |
texture_util.h
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2021-08-04 21:16:35 +10:00 |
texture.c
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2021-08-04 21:16:35 +10:00 |
texture.h
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |