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Invalidate in-progress swap chain setup when IddCx unassigns the monitor, and serialize replacement assignments so workers are never started on abandoned handles. Also initialize all worker dependencies before starting the processing thread and treat teardown during SetDevice as normal cancellation.
89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "CD3D11Device.h"
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#include "CD3D12Device.h"
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#include "CIndirectDeviceContext.h"
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#include "CInteropResourcePool.h"
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#include "CFrameBufferPool.h"
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#include "CPostProcessor.h"
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#include <Windows.h>
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#include <wrl.h>
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#include <IddCx.h>
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#include <memory>
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using namespace Microsoft::WRL;
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#define STAGING_TEXTURES 3
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class CIndirectMonitorContext;
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class CSwapChainProcessor
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{
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private:
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CIndirectMonitorContext * m_monitorContext;
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UINT64 m_assignmentGeneration;
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IDDCX_MONITOR m_monitor;
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CIndirectDeviceContext * m_devContext;
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IDDCX_SWAPCHAIN m_hSwapChain;
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std::shared_ptr<CD3D11Device> m_dx11Device;
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std::shared_ptr<CD3D12Device> m_dx12Device;
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HANDLE m_newFrameEvent;
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CInteropResourcePool m_resPool;
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CFrameBufferPool m_fbPool;
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CPostProcessor m_postProcessor;
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Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> m_thread[2];
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Wrappers::Event m_terminateEvent;
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Wrappers::Event m_cursorDataEvent;
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BYTE* m_shapeBuffer;
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DWORD m_lastShapeId = 0;
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RECT m_dirtyRects[LG_MAX_DIRTY_RECTS] = {};
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unsigned m_nbDirtyRects = 0;
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static DWORD CALLBACK _SwapChainThread(LPVOID arg);
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void SwapChainThread();
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bool SwapChainThreadCore();
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static DWORD CALLBACK _CursorThread(LPVOID arg);
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bool QueryHWCursor();
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void CursorThread();
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static void CompletionFunction(
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CD3D12CommandQueue * queue, bool result, void * param1, void * param2);
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bool SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer, unsigned dirtyRectCount,
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DXGI_COLOR_SPACE_TYPE colorSpace, UINT sdrWhiteLevel);
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public:
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CSwapChainProcessor(CIndirectMonitorContext * monitorContext, UINT64 assignmentGeneration,
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IDDCX_MONITOR monitor, CIndirectDeviceContext * devContext, IDDCX_SWAPCHAIN hSwapChain,
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std::shared_ptr<CD3D11Device> dx11Device, std::shared_ptr<CD3D12Device> dx12Device, HANDLE newFrameEvent);
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~CSwapChainProcessor();
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CIndirectDeviceContext * GetDevice() { return m_devContext; }
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std::shared_ptr<CD3D12Device> GetD3D12Device() { return m_dx12Device; }
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};
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