LookingGlass/client/renderers
Geoffrey McRae fc66a4a19c [client] egl: use persistant mapped texture buffers
While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
2019-05-22 11:37:27 +10:00
..
EGL [client] egl: use persistant mapped texture buffers 2019-05-22 11:37:27 +10:00
OpenGL [client] port all configuration parsing to use the new option helper 2019-05-21 15:03:59 +10:00
CMakeLists.txt [client] cmake: cosmetics 2019-03-28 20:15:13 +11:00