mirror of
https://github.com/gnif/LookingGlass.git
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Treat autoCapture as keyboard ownership while the pointer is inside the guest viewport. Predict the next local position for both absolute and relative motion, then release the keyboard before the pointer crosses an edge. Keep capture, focus, and deferred evdev transitions consistent while retaining the latest local position as the prediction baseline.
51 lines
1.8 KiB
C
51 lines
1.8 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_CORE_
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#define _H_LG_CORE_
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#include <stdbool.h>
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bool core_inputEnabled(void);
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void core_invalidatePointer(bool detectInView);
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void core_setCursorInView(bool enable);
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void core_handleGrabEvent(bool active);
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void core_setGrab(bool enable);
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void core_setGrabQuiet(bool enable);
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bool core_warpPointer(int x, int y, bool exiting);
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void core_onWindowSizeChanged(unsigned width, unsigned height);
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void core_updatePositionInfo(void);
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void core_alignToGuest(void);
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bool core_isValidPointerPos(int x, int y);
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bool core_startCursorThread(void);
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void core_stopCursorThread(void);
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bool core_startFrameThread(void);
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void core_stopFrameThread(void);
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void core_handleGuestMouseUpdate(void);
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void core_handleMouseAbsolute(void);
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void core_handleMousePosition(double x, double y);
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void core_handleMouseGrabbed(double ex, double ey);
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void core_handleMouseNormal(double ex, double ey);
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void core_resetOverlayInputState(void);
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void core_updateOverlayState(void);
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void core_setTitle(const char * title);
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#endif
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