Files
LookingGlass/client/include/input.h
Geoffrey McRae 423269802f [client] evdev: fix input capture and device handling
Classify configured devices by keyboard and pointer capability so
automatic keyboard capture leaves relative pointer devices with the
display server.

Run descriptor, grab, physical-state, and LED operations on one worker.
Marshal normalized events through each display server's event loop and
serialize ownership changes with per-lane barriers.

Fall back whole lanes to native input when an evdev cohort cannot be
owned, and retry missing or removed devices without disabling the rest.

Handle report framing, SYN_DROPPED, high-resolution wheels, queue
overflow, held-state cleanup, and guest-driven keyboard LEDs. Restore
host LEDs and kernel grabs during teardown.

Re-evaluate capture when the active input transport changes.
2026-08-21 13:10:34 +10:00

69 lines
2.6 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_LG_CLIENT_INPUT_
#define _H_LG_CLIENT_INPUT_
#include "interface/input.h"
typedef void (*LGInputKeyboardLEDsFn)(void * opaque,
bool valid, uint8_t leds);
typedef void (*LGInputAvailabilityFn)(void * opaque, bool available);
void lgInput_init(void);
void lgInput_free(void);
void lgInput_setFallback(const LG_InputOps * ops, void * opaque);
/* Drop functions remove a dead endpoint without invoking it. */
void lgInput_dropFallback(void);
void lgInput_setTransport(const LG_InputOps * ops, void * opaque);
void lgInput_dropTransport(void);
void lgInput_useTransport(bool enable);
bool lgInput_available(void);
bool lgInput_supports(LG_InputSupport support);
/* The listener is called synchronously with the current guest LED state and
* later from transport threads whenever it changes. The callback must not
* call back into the input layer. */
void lgInput_setKeyboardLEDsListener(
LGInputKeyboardLEDsFn callback, void * opaque);
/* The listener is called synchronously with the current input availability
* and later from transport threads whenever it changes. The callback must
* not call back into the input layer. */
void lgInput_setAvailabilityListener(
LGInputAvailabilityFn callback, void * opaque);
bool lgInput_keyDown(int key);
bool lgInput_keyUp(int key);
bool lgInput_keyboardLEDs(bool numLock, bool capsLock, bool scrollLock);
void lgInput_releaseKeys(void);
void lgInput_releaseButtons(void);
/* Release all tracked keyboard and mouse button state under one active-input
* transaction. */
void lgInput_releaseAll(void);
bool lgInput_mouseMotion(int32_t x, int32_t y);
bool lgInput_mousePosition(uint32_t x, uint32_t y, uint32_t width,
uint32_t height);
bool lgInput_mousePress(unsigned int button);
bool lgInput_mouseRelease(unsigned int button);
#endif