LookingGlass/client/src/eglutil.c
2023-10-20 15:36:34 +11:00

74 lines
2.2 KiB
C

/**
* Looking Glass
* Copyright © 2017-2023 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "eglutil.h"
#include "common/debug.h"
#include "egl_dynprocs.h"
#include "util.h"
void swapWithDamageInit(struct SwapWithDamageData * data, EGLDisplay display)
{
const char *exts = eglQueryString(display, EGL_EXTENSIONS);
data->init = true;
if (util_hasGLExt(exts, "EGL_KHR_swap_buffers_with_damage") && g_egl_dynProcs.eglSwapBuffersWithDamageKHR)
{
data->func = g_egl_dynProcs.eglSwapBuffersWithDamageKHR;
DEBUG_INFO("Using EGL_KHR_swap_buffers_with_damage");
}
else if (util_hasGLExt(exts, "EGL_EXT_swap_buffers_with_damage") && g_egl_dynProcs.eglSwapBuffersWithDamageEXT)
{
data->func = g_egl_dynProcs.eglSwapBuffersWithDamageEXT;
DEBUG_INFO("Using EGL_EXT_swap_buffers_with_damage");
}
else
{
data->func = NULL;
DEBUG_INFO("Swapping buffers with damage: not supported");
}
}
void swapWithDamageDisable(struct SwapWithDamageData * data)
{
data->init = false;
data->func = NULL;
}
void swapWithDamage(struct SwapWithDamageData * data, EGLDisplay display, EGLSurface surface,
const struct Rect * damage, int count)
{
if (!data->func || !count)
{
eglSwapBuffers(display, surface);
return;
}
EGLint rects[count * 4];
for (int i = 0; i < count; ++i)
{
rects[i * 4 + 0] = damage[i].x;
rects[i * 4 + 1] = damage[i].y;
rects[i * 4 + 2] = damage[i].w;
rects[i * 4 + 3] = damage[i].h;
}
data->func(display, surface, rects, count);
}