mirror of
https://github.com/gnif/LookingGlass.git
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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Direct3DDevice.h"
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HRESULT Direct3DDevice::Init()
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{
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HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(&m_factory));
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if (FAILED(hr))
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return hr;
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hr = m_factory->EnumAdapterByLuid(m_adapterLuid, IID_PPV_ARGS(&m_adapter));
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if (FAILED(hr))
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return hr;
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hr = D3D11CreateDevice(
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m_adapter.Get(),
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D3D_DRIVER_TYPE_UNKNOWN,
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nullptr,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT,
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nullptr,
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0,
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D3D11_SDK_VERSION,
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&m_device,
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nullptr,
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&m_context);
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if (FAILED(hr))
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return hr;
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return S_OK;
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} |