LookingGlass/common/include/common/vector.h
2022-01-05 19:42:46 +11:00

80 lines
2.6 KiB
C

/**
* Looking Glass
* Copyright © 2017-2022 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include <stddef.h>
typedef struct Vector
{
size_t itemSize;
size_t size;
size_t capacity;
void * data;
}
Vector;
// Dynamically allocates the vector
Vector * vector_alloc(size_t itemSize, size_t capacity);
void vector_free(Vector * vector);
// Uses existing vector, but dynamically allocates storage
bool vector_create(Vector * vector, size_t itemSize, size_t capacity);
void vector_destroy(Vector * vector);
inline static size_t vector_size(Vector * vector)
{
return vector->size;
}
inline static void * vector_data(Vector * vector)
{
return vector->data;
}
void * vector_push(Vector * vector, void * item);
void vector_pop(Vector * vector);
void vector_remove(Vector * vector, size_t index);
void vector_at(Vector * vector, size_t index, void * data);
void * vector_ptrTo(Vector * vector, size_t index);
void vector_clear(Vector * vector);
#define vector_forEach(name, vector) \
for (char * vecIterCurrent = (vector)->data, \
* vecIterEnd = vecIterCurrent + (vector)->size * (vector)->itemSize; \
vecIterCurrent < vecIterEnd ? name = *(__typeof__(name) *)vecIterCurrent, true : false; \
vecIterCurrent += (vector)->itemSize)
#define vector_forEachRef(name, vector) \
for (char * vecIterCurrent = (vector)->data, \
* vecIterEnd = vecIterCurrent + (vector)->size * (vector)->itemSize; \
vecIterCurrent < vecIterEnd ? name = (void *)vecIterCurrent, true : false; \
vecIterCurrent += (vector)->itemSize)
#define vector_forEachIdx(index, name, vector) \
for (size_t index = 0; \
index < (vector)->size ? vector_at((vector), index, &(name)), true : false; \
++index)
#define vector_forEachRefIdx(index, name, vector) \
for (size_t index = 0; \
index < (vector)->size ? (name) = vector_ptrTo((vector), index), true : false; \
++index)