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			11 lines
		
	
	
		
			161 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			161 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 300 es
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| 
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| layout(location = 0) in vec2 vertex;
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| 
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| uniform mat3x2 transform;
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| 
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| void main()
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| {
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|   gl_Position = vec4(transform * vec3(vertex, 1.0), 0.0, 1.0);
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| }
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