Files
LookingGlass/idd/LGIdd/postprocess/effect/CFormatEffect.h
2026-08-14 02:30:31 +10:00

58 lines
2.2 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CComputeEffect.h"
class CFormatEffect : public CComputeEffect
{
private:
D3D12_RESOURCE_DESC m_srcDesc = {};
DXGI_FORMAT m_srcFormat = DXGI_FORMAT_UNKNOWN;
DXGI_FORMAT m_dstFormat = DXGI_FORMAT_UNKNOWN;
bool IsSrc(ID3D12Resource * src) const;
bool Draw(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, ID3D12Resource * dst,
RECT dirtyRects[], unsigned * nbDirtyRects);
public:
const char * GetName() const override { return "Format"; }
bool Init(const ComPtr<ID3D12Device3>& device);
PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst) override;
PostProcessStatus Cfg(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, const D12FrameFormat& dst);
ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects) override;
// dst must match Cfg's output and be in COMMON; Run restores COMMON.
bool Run(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, ID3D12Resource * dst,
RECT dirtyRects[], unsigned * nbDirtyRects);
};