mirror of
https://github.com/gnif/LookingGlass.git
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Open the optional audio broker from a passive worker and move bounded playback and capture packets through a transport-neutral audio hub. Attach audio sources after transport initialization without making audio driver availability part of display transport readiness.
387 lines
9.8 KiB
C++
387 lines
9.8 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "transport/CAudioHub.h"
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#include <new>
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CAudioHub::CAudioHub() :
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m_device(new (std::nothrow) CLGAudioDevice())
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{
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}
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CAudioHub::CAudioHub(std::unique_ptr<ILGAudioDevice> device) :
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m_device(std::move(device))
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{
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}
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CAudioHub::~CAudioHub()
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{
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Stop();
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}
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bool CAudioHub::StartDevice()
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{
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{
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CSRWSharedLock lock(m_lock);
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if (m_stopped || !m_device)
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return false;
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if (m_deviceStarted)
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return true;
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}
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if (!m_device->Start(*this))
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return false;
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CSRWExclusiveLock lock(m_lock);
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if (m_stopped)
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{
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lock.Unlock();
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m_device->Stop();
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return false;
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}
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m_deviceStarted = true;
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return true;
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}
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bool CAudioHub::Start()
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{
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CSRWExclusiveLock lifecycleLock(m_lifecycleLock);
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return StartDevice();
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}
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bool CAudioHub::MarkFailed(IAudioSource * source)
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{
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CSRWExclusiveLock lock(m_lock);
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if (!source || m_source != source || (!m_active && !m_reserved))
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return false;
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const bool changed = !m_failed;
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m_failed = true;
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m_failurePending = true;
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return changed;
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}
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bool CAudioHub::Bind(
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BackendId backend, uint32_t epoch, IAudioSource& source)
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{
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CSRWExclusiveLock lifecycleLock(m_lifecycleLock);
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if (!backend || !epoch || !StartDevice())
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return false;
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{
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CSRWExclusiveLock lock(m_lock);
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if (m_stopped || m_source || m_active || m_reserved ||
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m_deactivating)
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return false;
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m_source = &source;
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m_backend = backend;
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m_epoch = epoch;
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m_active = true;
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m_reserved = true;
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m_failed = false;
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m_failurePending = false;
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}
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CSRWExclusiveLock callbackLock(m_callbackLock);
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const bool started = source.Start(*this);
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bool attached = false;
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{
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CSRWExclusiveLock lock(m_lock);
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if (started && m_source == &source && m_backend == backend &&
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m_epoch == epoch && m_active && m_reserved && !m_failed &&
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!m_stopped)
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{
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m_running = true;
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m_reserved = false;
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attached = true;
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}
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else
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{
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m_active = false;
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m_running = false;
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}
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}
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if (!attached)
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{
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source.Stop();
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CSRWExclusiveLock lock(m_lock);
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if (m_source == &source && m_backend == backend && m_epoch == epoch)
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{
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m_source = nullptr;
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m_backend = 0;
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m_epoch = 0;
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m_active = false;
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m_running = false;
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m_reserved = false;
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m_failed = false;
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m_failurePending = false;
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}
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return false;
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}
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source.AudioState(m_device->Snapshot().status);
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return true;
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}
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void CAudioHub::Unbind(BackendId backend, uint32_t epoch)
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{
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CSRWExclusiveLock lifecycleLock(m_lifecycleLock);
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IAudioSource * source = nullptr;
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bool stop = false;
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{
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CSRWExclusiveLock lock(m_lock);
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if ((!m_active && !m_failed && !m_reserved) ||
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m_backend != backend || m_epoch != epoch || !m_source)
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return;
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source = m_source;
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stop = m_running || m_reserved;
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m_active = false;
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m_running = false;
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m_reserved = true;
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m_failed = false;
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m_failurePending = false;
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}
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{
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// Serialize the request and barrier publication with state callbacks so
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// a fast inactive callback cannot pass before the barrier is visible.
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CSRWExclusiveLock callbackLock(m_callbackLock);
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// Start deactivation before asking the source to quiesce, then repeat it
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// after Stop so a target call already in flight cannot reactivate the
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// device on behalf of the departing source.
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m_device->SetActive(false);
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if (stop)
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source->Stop();
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const LGAudioDeviceSnapshot before = m_device->Snapshot();
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const AudioResult deactivate = m_device->SetActive(false);
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const LGAudioDeviceSnapshot after = m_device->Snapshot();
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const bool pending = deactivate == AudioResult::ACCEPTED &&
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(before.status.active || before.activeRequested ||
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after.status.active || after.activeRequested ||
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after.deactivating);
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{
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CSRWExclusiveLock lock(m_lock);
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m_deactivating = pending;
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m_deactivationGeneration = pending ?
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before.status.generation : 0;
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}
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}
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CSRWExclusiveLock lock(m_lock);
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if (m_source == source && m_backend == backend && m_epoch == epoch)
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{
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m_source = nullptr;
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m_backend = 0;
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m_epoch = 0;
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m_active = false;
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m_running = false;
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m_reserved = false;
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m_failed = false;
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m_failurePending = false;
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}
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}
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bool CAudioHub::TakeFailure(SourceKey& source)
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{
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CSRWSharedLock lifecycleLock(m_lifecycleLock);
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CSRWExclusiveLock lock(m_lock);
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if (!m_failurePending)
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return false;
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source = {};
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source.backend = m_backend;
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source.epoch = m_epoch;
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m_failurePending = false;
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return true;
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}
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LGAudioDeviceSnapshot CAudioHub::Snapshot() const
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{
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CSRWSharedLock lock(const_cast<CSRWLock&>(m_lock));
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return m_device ? m_device->Snapshot() : LGAudioDeviceSnapshot {};
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}
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void CAudioHub::Stop()
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{
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CSRWExclusiveLock lifecycleLock(m_lifecycleLock);
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IAudioSource * source = nullptr;
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bool stopSource = false;
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bool stopDevice = false;
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{
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CSRWExclusiveLock lock(m_lock);
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if (m_stopped)
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return;
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m_stopped = true;
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source = m_source;
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stopSource = source && (m_running || m_reserved);
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stopDevice = m_deviceStarted;
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m_active = false;
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m_running = false;
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m_reserved = source != nullptr;
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m_failed = false;
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m_failurePending = false;
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}
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if (m_device)
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m_device->SetActive(false);
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{
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CSRWExclusiveLock callbackLock(m_callbackLock);
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if (stopSource)
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source->Stop();
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}
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if (stopDevice)
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m_device->Stop();
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CSRWExclusiveLock lock(m_lock);
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m_source = nullptr;
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m_backend = 0;
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m_epoch = 0;
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m_deviceStarted = false;
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m_active = false;
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m_running = false;
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m_reserved = false;
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m_failed = false;
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m_failurePending = false;
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m_deactivating = false;
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m_deactivationGeneration = 0;
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}
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AudioResult CAudioHub::SetAudioActive(bool active)
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{
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IAudioSource * source = nullptr;
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{
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CSRWSharedLock lock(m_lock);
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if (m_stopped || !m_active || !m_running || m_failed ||
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!m_deviceStarted)
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return AudioResult::UNAVAILABLE;
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source = m_source;
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}
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const AudioResult result = m_device->SetActive(active);
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if (result == AudioResult::FAILED)
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MarkFailed(source);
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return result;
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}
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AudioResult CAudioHub::SendCapture(const AudioPacket& packet,
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const uint8_t * data, size_t size)
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{
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IAudioSource * source = nullptr;
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{
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CSRWSharedLock lock(m_lock);
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if (m_stopped || !m_active || !m_running || m_failed ||
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!m_deviceStarted)
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return AudioResult::UNAVAILABLE;
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source = m_source;
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}
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const AudioResult result = m_device->SendCapture(packet, data, size);
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if (result == AudioResult::FAILED)
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MarkFailed(source);
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return result;
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}
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AudioResult CAudioHub::SetClockFeedback(
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const AudioClockFeedback& feedback)
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{
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IAudioSource * source = nullptr;
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{
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CSRWSharedLock lock(m_lock);
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if (m_stopped || !m_active || !m_running || m_failed ||
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!m_deviceStarted)
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return AudioResult::UNAVAILABLE;
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source = m_source;
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}
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const AudioResult result = m_device->SetClockFeedback(feedback);
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if (result == AudioResult::FAILED)
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MarkFailed(source);
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return result;
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}
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void CAudioHub::PlaybackReceiveReady()
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{
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{
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CSRWSharedLock lock(m_lock);
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if (m_stopped || !m_active || !m_running || m_failed ||
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!m_deviceStarted)
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return;
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}
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m_device->PlaybackReceiveReady();
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}
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void CAudioHub::AudioFailed()
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{
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IAudioSource * source = nullptr;
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{
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CSRWSharedLock lock(m_lock);
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source = m_source;
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}
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if (source)
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MarkFailed(source);
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}
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void CAudioHub::LGAudioState(const AudioEndpointStatus& state)
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{
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CSRWExclusiveLock callbackLock(m_callbackLock);
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IAudioSource * source = nullptr;
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{
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CSRWExclusiveLock lock(m_lock);
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if (m_deactivating && !state.active &&
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state.generation != m_deactivationGeneration)
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{
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m_deactivating = false;
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m_deactivationGeneration = 0;
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}
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if (!m_stopped && m_active && m_running && !m_failed)
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source = m_source;
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}
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if (source)
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source->AudioState(state);
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}
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AudioResult CAudioHub::LGAudioPlayback(const AudioPacket& packet,
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const uint8_t * data, size_t size)
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{
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CSRWExclusiveLock callbackLock(m_callbackLock);
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IAudioSource * source = nullptr;
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{
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CSRWSharedLock lock(m_lock);
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if (!m_stopped && m_active && m_running && !m_failed)
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source = m_source;
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}
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if (!source)
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return AudioResult::UNAVAILABLE;
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const AudioResult result = source->SendPlayback(packet, data, size);
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if (result == AudioResult::FAILED)
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MarkFailed(source);
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return result;
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}
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void CAudioHub::LGAudioCaptureReady()
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{
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CSRWExclusiveLock callbackLock(m_callbackLock);
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IAudioSource * source = nullptr;
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{
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CSRWSharedLock lock(m_lock);
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if (!m_stopped && m_active && m_running && !m_failed)
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source = m_source;
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}
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if (source)
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source->CaptureReceiveReady();
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}
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