Files
LookingGlass/client/renderers/EGL/shader/hdr_overlay.vert
Geoffrey McRae acb5c06794 egl: correct ImGui overlay luminance in HDR
Render ImGui to an intermediate SDR framebuffer and map it into the
native PQ or scRGB output using the Wayland surface reference white.
Preserve premultiplied alpha during conversion and limit composition to
damaged overlay regions.
2026-07-18 03:02:19 +10:00

14 lines
207 B
GLSL

#version 300 es
precision highp float;
layout(location = 0) in vec3 vertex;
layout(location = 1) in vec2 coord;
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertex, 1.0);
fragCoord = coord;
}