Files
LookingGlass/client/renderers/EGL/cursor.h
Geoffrey McRae 70b795c5ba [client] egl: make native HDR encoding-safe
Request true floating-point EGL configs for scRGB and expose the native
encodings supported by the selected surface. Fall back to software HDR
mapping when the surface cannot represent the incoming wire format.

Resample PQ in linear light, keep SDR-only effects out of native PQ
chains, and consume the cursor-specific white level without changing
binary monochrome cursor mask operations.
2026-07-19 05:13:03 +10:00

62 lines
1.9 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "egl.h"
#include "interface/renderer.h"
typedef struct EGL_Cursor EGL_Cursor;
struct CursorState {
bool visible;
struct Rect rect;
};
bool egl_cursorInit(EGL_Cursor ** cursor);
void egl_cursorFree(EGL_Cursor ** cursor);
bool egl_cursorSetShape(
EGL_Cursor * cursor,
const LG_RendererCursor type,
const int width,
const int height,
const int stride,
const uint8_t * data);
void egl_cursorSetColorTransform(EGL_Cursor * cursor,
const KVMFRColorTransform * transform);
void egl_cursorSetSize(EGL_Cursor * cursor, const float x, const float y);
void egl_cursorSetScale(EGL_Cursor * cursor, const float scale);
void egl_cursorSetState(EGL_Cursor * cursor, const bool visible,
const float x, const float y, const float hx, const float hy);
struct CursorState egl_cursorRender(EGL_Cursor * cursor,
LG_RendererRotate rotate, int width, int height);
void egl_cursorSetHDRState(EGL_Cursor * cursor, bool hdrActive, bool hdrPQ,
float sdrWhiteLevel);
void egl_cursorSetSDRWhiteLevel(EGL_Cursor * cursor, float sdrWhiteLevel);