Files
LookingGlass/idd/LGIdd/transport/ITexSink.h
2026-08-14 02:30:31 +10:00

41 lines
1.5 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "capture/CFrameTex.h"
#include "d3d/CInteropPool.h"
#include "transport/FrameIn.h"
class ITexSink
{
public:
virtual ~ITexSink() = default;
// Push is bounded and nonblocking. ACCEPTED transfers the self-contained
// frame and lease to the transport; both remain retained until its
// asynchronous GPU use completes. Other results retain neither object and
// leave sibling routes and providers untouched. A later executor must make
// the next accepted product full-damage after BUSY or another dropped
// partial update.
virtual PushResult Push(FrameIn frame, TexLease lease) noexcept = 0;
virtual PushResult Push(FrameIn frame, D11Lease lease) noexcept = 0;
};