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LookingGlass/common/src/platform/windows/event.c
Geoffrey McRae 69f44a003d
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2026-05-31 15:13:57 +10:00

89 lines
2.1 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "common/event.h"
#include "common/windebug.h"
#include "common/time.h"
#include <windows.h>
#include <stdatomic.h>
LGEvent * lgCreateEvent(bool autoReset, unsigned int msSpinTime)
{
HANDLE handle = CreateEvent(NULL, autoReset ? FALSE : TRUE, FALSE, NULL);
if (!handle)
{
DEBUG_WINERROR("Failed to create the event", GetLastError());
return NULL;
}
return (LGEvent *)handle;
}
LGEvent * lgWrapEvent(void * handle)
{
return (LGEvent *)handle;
}
void lgFreeEvent(LGEvent * event)
{
CloseHandle((HANDLE)event);
}
bool lgWaitEvent(LGEvent * event, unsigned int timeout)
{
const DWORD to = (timeout == TIMEOUT_INFINITE) ? INFINITE : (DWORD)timeout;
do
{
switch(WaitForSingleObject((HANDLE)event, to))
{
case WAIT_OBJECT_0:
return true;
case WAIT_ABANDONED:
continue;
case WAIT_TIMEOUT:
if (timeout == TIMEOUT_INFINITE)
continue;
return false;
case WAIT_FAILED:
DEBUG_WINERROR("Wait for event failed", GetLastError());
return false;
default:
DEBUG_ERROR("Unknown wait event return code");
return false;
}
}
while(true);
}
bool lgSignalEvent(LGEvent * event)
{
return SetEvent((HANDLE)event);
}
bool lgResetEvent(LGEvent * event)
{
return ResetEvent((HANDLE)event);
}