LookingGlass/client/renderers/EGL/shader
Geoffrey McRae 6882e5c59f [client] egl: provide the texture scale to the desktop shader
If the texture has a post-processing filter that has scaled the texture,
the desktop fragment shader needs to know this if it's doing linear
scaling.
2021-08-09 18:22:28 +10:00
..
cursor_mono.frag [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
cursor_rgb.frag [client] egl: move rotation into the fragment shader 2021-01-15 13:13:39 +11:00
cursor.vert [client] app: rename up,right,down,left rotation to 0,90,180,270 2021-01-19 02:53:47 +11:00
damage.frag [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
damage.vert [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop_rgb.frag [client] egl: provide the texture scale to the desktop shader 2021-08-09 18:22:28 +10:00
desktop.vert [client] egl: simplify desktop vertex shader 2021-08-09 17:51:13 +10:00
splash_bg.frag [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
splash_bg.vert [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
splash_logo.frag [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
splash_logo.vert [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00