Files
LookingGlass/idd/LGIdd/display/device/CDeviceContext.cpp
Geoffrey McRae 6725133375 [idd] transport: abstract LGMP implementation
Introduce transport, frame, and control interfaces with an LGMP factory
backend.

Move LGMP and IVSHMEM implementation details under transport/lgmp and
expose direct frame-buffer memory through a neutral capability.
2026-08-07 17:53:00 +10:00

532 lines
16 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "display/device/CDeviceContext.h"
#include "display/IddCxCompat.h"
#include "transport/CPipeServer.h"
#include "transport/IFrameTransport.h"
#include "transport/TransportFactory.h"
#include "CDebug.h"
#include <dxgi1_2.h>
#include <utility>
// Adapter and monitor lifecycle
static const UINT IDDCX_VERSION_1_10 = 0x1A00;
CDeviceContext::CDeviceContext(WDFDEVICE wdfDevice) :
m_wdfDevice(wdfDevice),
m_transport(CreateTransport()),
m_displayConfiguration(g_settings)
{
}
CDeviceContext::~CDeviceContext()
{
// Both callbacks dereference this context. Drain them before the subsystem
// members are destroyed in frame, control, host order.
if (m_initTimer)
{
WdfTimerStop(m_initTimer, TRUE);
m_initTimer = nullptr;
}
if (m_transportTimer)
{
WdfTimerStop(m_transportTimer, TRUE);
m_transportTimer = nullptr;
}
}
void CDeviceContext::QueryIddCxCapabilities()
{
IDARG_OUT_GETVERSION ver = {};
NTSTATUS status = IddCxGetVersion(&ver);
if (!NT_SUCCESS(status))
{
m_iddCxVersion = 0;
m_hasIddCx110DDIs = false;
m_canProcessFP16 = false;
DEBUG_ERROR_HR(status, "IddCxGetVersion Failed");
return;
}
m_iddCxVersion = ver.IddCxVersion;
#ifdef HAS_IDDCX_110
const bool hasIddCx110DDIs =
!!IDD_IS_FUNCTION_AVAILABLE(IddCxSwapChainReleaseAndAcquireBuffer2) &&
!!IDD_IS_FUNCTION_AVAILABLE(IddCxMonitorQueryHardwareCursor3) &&
!!IDD_IS_FUNCTION_AVAILABLE(IddCxMonitorUpdateModes2) &&
IDD_IS_FIELD_AVAILABLE(IDD_CX_CLIENT_CONFIG, EvtIddCxAdapterQueryTargetInfo) &&
IDD_IS_FIELD_AVAILABLE(IDD_CX_CLIENT_CONFIG, EvtIddCxAdapterCommitModes2) &&
IDD_IS_FIELD_AVAILABLE(IDD_CX_CLIENT_CONFIG, EvtIddCxParseMonitorDescription2) &&
IDD_IS_FIELD_AVAILABLE(IDD_CX_CLIENT_CONFIG, EvtIddCxMonitorQueryTargetModes2) &&
IDD_IS_FIELD_AVAILABLE(IDD_CX_CLIENT_CONFIG, EvtIddCxMonitorSetDefaultHdrMetaData) &&
IDD_IS_FIELD_AVAILABLE(IDD_CX_CLIENT_CONFIG, EvtIddCxMonitorSetGammaRamp);
#else
const bool hasIddCx110DDIs = false;
#endif
m_hasIddCx110DDIs =
m_iddCxVersion >= IDDCX_VERSION_1_10 && hasIddCx110DDIs;
m_canProcessFP16 = !m_softwareMode && m_hasIddCx110DDIs;
DEBUG_INFO("IddCx version: 0x%04x", m_iddCxVersion);
DEBUG_INFO("IddCx 1.10 HDR/WCG DDIs: %s",
m_hasIddCx110DDIs ? "available" : "unavailable");
if (m_softwareMode && m_hasIddCx110DDIs)
DEBUG_INFO("HDR/WCG disabled for software rendering");
}
void CDeviceContext::ScheduleInitRetry()
{
// Create the retry timer once; if it already exists it is either running or
// will be (re)started below.
if (!m_initTimer)
{
WDF_TIMER_CONFIG config;
WDF_TIMER_CONFIG_INIT_PERIODIC(&config,
[](WDFTIMER timer) -> void
{
WDFOBJECT parent = WdfTimerGetParentObject(timer);
auto wrapper = WdfObjectGet_CDeviceContextWrapper(parent);
wrapper->context->InitAdapter();
},
500);
config.AutomaticSerialization = FALSE;
WDF_OBJECT_ATTRIBUTES attribs;
WDF_OBJECT_ATTRIBUTES_INIT(&attribs);
attribs.ParentObject = m_wdfDevice;
attribs.ExecutionLevel = WdfExecutionLevelDispatch;
NTSTATUS status = WdfTimerCreate(&config, &attribs, &m_initTimer);
if (!NT_SUCCESS(status))
{
DEBUG_ERROR_HR(status, "Init retry timer creation failed");
m_initTimer = nullptr;
return;
}
}
WdfTimerStart(m_initTimer, WDF_REL_TIMEOUT_IN_MS(500));
}
void CDeviceContext::StopInitRetry()
{
if (m_initTimer)
WdfTimerStop(m_initTimer, FALSE);
}
void CDeviceContext::InitAdapter()
{
DEBUG_TRACE("InitAdapter");
// The adapter only needs to be created once. D0Entry and the retry timer can
// both land here, so guard against re-entrancy and repeated creation.
if (m_adapter)
{
DEBUG_TRACE("Adapter initialization skipped: adapter already exists");
return;
}
LONG initExpected = 0;
if (!m_initInProgress.compare_exchange_strong(initExpected, 1))
{
DEBUG_TRACE("Adapter initialization skipped: initialization already in progress");
return;
}
// At boot the selected transport may not be available yet. Rather than
// silently abandoning the adapter (leaving the device loaded but with no
// monitor), retry from a timer until it can be opened.
if (!m_transportOpened)
{
if (!m_transport)
{
DEBUG_ERROR("Failed to create the frame transport");
m_initInProgress.store(0);
return;
}
const ITransport::OpenResult result = m_transport->Open();
if (result != ITransport::OpenResult::SUCCESS)
{
if (result == ITransport::OpenResult::RETRY)
{
DEBUG_WARN("Frame transport not available yet, scheduling init retry");
ScheduleInitRetry();
}
else
DEBUG_ERROR("Failed to open the frame transport");
m_initInProgress.store(0);
return;
}
m_transportOpened = true;
}
// Select the render adapter before advertising capabilities. If no hardware
// adapter is available, this is a software-rendered display and must remain
// SDR-only; the software path must never depend on compute processing.
m_havePreferredRenderAdapter = false;
m_preferredRenderAdapter = {};
IDXGIFactory1 * factory = NULL;
HRESULT factoryStatus = CreateDXGIFactory1(
__uuidof(IDXGIFactory1), (void **)&factory);
if (FAILED(factoryStatus))
DEBUG_ERROR_HR(factoryStatus, "CreateDXGIFactory Failed");
else
{
for (UINT i = 0;; ++i)
{
IDXGIAdapter1 * dxgiAdapter = nullptr;
HRESULT enumStatus = factory->EnumAdapters1(i, &dxgiAdapter);
if (enumStatus == DXGI_ERROR_NOT_FOUND)
break;
if (FAILED(enumStatus))
{
DEBUG_ERROR_HR(enumStatus, "Failed to enumerate DXGI adapter %u", i);
break;
}
DXGI_ADAPTER_DESC1 adapterDesc = {};
HRESULT descStatus = dxgiAdapter->GetDesc1(&adapterDesc);
dxgiAdapter->Release();
if (FAILED(descStatus))
{
DEBUG_ERROR_HR(descStatus, "Failed to query DXGI adapter %u", i);
continue;
}
if ((adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) ||
(adapterDesc.VendorId == 0x1414 && adapterDesc.DeviceId == 0x008c))
{
DEBUG_INFO("Ignoring software render adapter %ls", adapterDesc.Description);
continue;
}
if ((adapterDesc.VendorId == 0x1b36 && adapterDesc.DeviceId == 0x000d) || // QXL
(adapterDesc.VendorId == 0x1234 && adapterDesc.DeviceId == 0x1111)) // QEMU Standard VGA
{
DEBUG_INFO("Ignoring display-only adapter %ls (vendor 0x%04x, device 0x%04x)",
adapterDesc.Description, adapterDesc.VendorId, adapterDesc.DeviceId);
continue;
}
DEBUG_INFO("Selected render adapter %ls (vendor 0x%04x, device 0x%04x)",
adapterDesc.Description, adapterDesc.VendorId, adapterDesc.DeviceId);
m_preferredRenderAdapter = adapterDesc.AdapterLuid;
m_havePreferredRenderAdapter = true;
break;
}
factory->Release();
}
m_softwareMode = !m_havePreferredRenderAdapter;
if (m_softwareMode)
DEBUG_INFO("No hardware render adapter available; using SDR software mode");
QueryIddCxCapabilities();
DEBUG_TRACE("Initializing frame transport metadata");
if (!InitializeTransport())
{
m_initInProgress.store(0);
return;
}
DEBUG_TRACE("Loading configured display modes");
if (!m_displayConfiguration.Load(m_transport->GetMemoryLimits()))
{
m_initInProgress.store(0);
return;
}
DEBUG_TRACE("Initializing monitor EDID");
m_displayConfiguration.InitializeEdid(CanProcessFP16());
const CDisplayConfiguration::Description description =
m_displayConfiguration.GetDescription();
DEBUG_INFO("Initializing adapter with %llu modes and a %u-byte EDID",
(unsigned long long)description.modeCount,
(UINT)description.edid.size());
IDDCX_ADAPTER_CAPS caps = {};
caps.Size = sizeof(caps);
/**
* For some reason if we do not set this flag sometimes windows will
* refuse to enumerate our virtual monitor. Intel also noted in their
* sources that if this is not set dynamic resolution changes from this
* driver will not work. This behaviour is not documented by Microsoft.
*/
caps.Flags = IDDCX_ADAPTER_FLAGS_USE_SMALLEST_MODE;
#ifdef HAS_IDDCX_110
if (CanProcessFP16())
caps.Flags |= IDDCX_ADAPTER_FLAGS_CAN_PROCESS_FP16;
#endif
caps.MaxMonitorsSupported = 1;
caps.StaticDesktopReencodeFrameCount = 1;
caps.EndPointDiagnostics.Size = sizeof(caps.EndPointDiagnostics);
caps.EndPointDiagnostics.GammaSupport = IDDCX_FEATURE_IMPLEMENTATION_NONE;
caps.EndPointDiagnostics.TransmissionType = IDDCX_TRANSMISSION_TYPE_OTHER;
caps.EndPointDiagnostics.pEndPointFriendlyName = L"Looking Glass IDD Driver";
caps.EndPointDiagnostics.pEndPointManufacturerName = L"Looking Glass";
caps.EndPointDiagnostics.pEndPointModelName = L"Looking Glass";
IDDCX_ENDPOINT_VERSION ver = {};
ver.Size = sizeof(ver);
ver.MajorVer = 1;
caps.EndPointDiagnostics.pFirmwareVersion = &ver;
caps.EndPointDiagnostics.pHardwareVersion = &ver;
WDF_OBJECT_ATTRIBUTES attr;
WDF_OBJECT_ATTRIBUTES_INIT_CONTEXT_TYPE(&attr, CDeviceContextWrapper);
IDARG_IN_ADAPTER_INIT init = {};
init.WdfDevice = m_wdfDevice;
init.pCaps = &caps;
init.ObjectAttributes = &attr;
IDARG_OUT_ADAPTER_INIT initOut = {};
DEBUG_INFO("Calling IddCxAdapterInitAsync with flags 0x%08x",
caps.Flags);
NTSTATUS status = IddCxAdapterInitAsync(&init, &initOut);
if (!NT_SUCCESS(status) && CanProcessFP16())
{
DEBUG_WARN(
"IddCxAdapterInitAsync rejected FP16 adapter capabilities (0x%08x), retrying without HDR/WCG",
status);
m_canProcessFP16 = false;
// The monitor has not been created yet, so replace the provisional HDR
// EDID before Windows can observe it.
m_displayConfiguration.RebuildEdid(false);
caps.Flags = (IDDCX_ADAPTER_FLAGS)(caps.Flags & ~IDDCX_ADAPTER_FLAGS_CAN_PROCESS_FP16);
ZeroMemory(&initOut, sizeof(initOut));
status = IddCxAdapterInitAsync(&init, &initOut);
}
if (!NT_SUCCESS(status))
{
DEBUG_ERROR_HR(status, "IddCxAdapterInitAsync Failed");
m_initInProgress.store(0);
return;
}
m_adapter = initOut.AdapterObject;
if (!m_adapter)
{
DEBUG_ERROR("IddCxAdapterInitAsync succeeded without returning an adapter object");
m_initInProgress.store(0);
return;
}
auto * wrapper = WdfObjectGet_CDeviceContextWrapper(m_adapter);
wrapper->context = this;
DEBUG_INFO("IddCxAdapterInitAsync started successfully (adapter %p)",
m_adapter);
DEBUG_INFO("Adapter context attached; waiting for initialization callback");
// Adapter is up; no need to keep retrying.
StopInitRetry();
m_initInProgress.store(0);
DEBUG_INFO("Adapter initialization request complete; returning to IddCx");
}
void CDeviceContext::FinishAdapterInit(UINT connectorIndex)
{
// Try to co-exist with the virtual video device by telling IddCx which
// hardware adapter we prefer to render on. Do this only after the adapter
// has finished initializing, but before adding its monitor.
if (m_havePreferredRenderAdapter)
{
IDARG_IN_ADAPTERSETRENDERADAPTER args = {};
args.PreferredRenderAdapter = m_preferredRenderAdapter;
IddCxAdapterSetRenderAdapter(m_adapter, &args);
DEBUG_INFO("Preferred render adapter set");
}
FinishInit(connectorIndex);
}
void CDeviceContext::FinishInit(UINT connectorIndex)
{
CDisplayConfiguration::Description description =
m_displayConfiguration.GetDescription();
m_monitorManager.Create(
connectorIndex, m_adapter, std::move(description.edid), this);
}
void CDeviceContext::ReplugMonitor()
{
if (m_monitorManager.Replug() ==
CMonitorManager::ReplugAction::CREATE)
FinishInit(0);
}
void CDeviceContext::ReloadSettings()
{
if (!m_displayConfiguration.ReloadSettings(
m_transport->GetMemoryLimits()))
return;
ReplugMonitor();
}
void CDeviceContext::OnMonitorDestroyed(IDDCX_MONITOR monitor)
{
m_monitorManager.OnDestroyed(monitor);
}
void CDeviceContext::OnSwapChainAssigned()
{
m_monitorManager.OnSwapChainAssigned();
}
void CDeviceContext::OnSwapChainReleased()
{
m_monitorManager.OnSwapChainReleased();
}
void CDeviceContext::OnSwapChainReady()
{
const CMonitorManager::ReadyAction action =
m_monitorManager.OnSwapChainReady();
// Do not expose the context to pipe reload requests until the initial swap
// chain has reached the same ready state used by the replug gate.
g_pipe.SetDeviceContext(this);
if (action.replug)
m_monitorManager.QueueReplug();
else if (action.setMode)
g_pipe.SetDisplayMode(
action.mode.width, action.mode.height, action.mode.refreshMilliHz);
}
// Display configuration
void CDeviceContext::SetResolution(uint32_t width, uint32_t height)
{
const CDisplayConfiguration::ResolutionResult result =
m_displayConfiguration.SetResolution(
width, height, m_transport->GetMemoryLimits());
switch (result.status)
{
case CDisplayConfiguration::ResolutionStatus::SUCCESS:
m_monitorManager.RequestMode(result.mode);
// IddCxMonitorUpdateModes[2] does not invalidate Windows' cached mode
// list, so depart and re-arrive the monitor to rebuild the topology.
ReplugMonitor();
break;
case CDisplayConfiguration::ResolutionStatus::TOO_LARGE:
g_pipe.ResolutionRejected(width, height, result.requiredMiB);
break;
default:
break;
}
}
// Frame transport
bool CDeviceContext::InitializeTransport()
{
return m_transport && m_transport->Initialize();
}
bool CDeviceContext::SetupTransport(size_t alignSize)
{
// Frame buffers cannot be allocated until the GPU-specific alignment is
// known. The swap-chain path may call this again after setup completed.
if (m_transport->Frames().GetMaxFrameSize())
return true;
if (!InitializeTransport() || !m_transport->Setup(alignSize))
return false;
WDF_TIMER_CONFIG config;
WDF_TIMER_CONFIG_INIT_PERIODIC(&config,
[](WDFTIMER timer) -> void
{
WDFOBJECT parent = WdfTimerGetParentObject(timer);
auto wrapper = WdfObjectGet_CDeviceContextWrapper(parent);
wrapper->context->TransportTimer();
},
10);
config.AutomaticSerialization = FALSE;
/**
* Documentation states that Dispatch is not available under UMDF, however
* using Passive returns a not-supported error and Dispatch works.
*/
WDF_OBJECT_ATTRIBUTES attribs;
WDF_OBJECT_ATTRIBUTES_INIT(&attribs);
attribs.ParentObject = m_wdfDevice;
attribs.ExecutionLevel = WdfExecutionLevelDispatch;
NTSTATUS status = WdfTimerCreate(
&config, &attribs, &m_transportTimer);
if (!NT_SUCCESS(status))
{
DEBUG_ERROR_HR(status, "Timer creation failed");
return false;
}
WdfTimerStart(m_transportTimer, WDF_REL_TIMEOUT_IN_MS(10));
return true;
}
void CDeviceContext::TransportTimer()
{
// Monitor work is deferred off IddCx callback threads.
switch (m_monitorManager.TakeDeferredAction())
{
case CMonitorManager::DeferredAction::CREATE:
FinishInit(0);
return;
case CMonitorManager::DeferredAction::REPLUG:
ReplugMonitor();
return;
case CMonitorManager::DeferredAction::NONE:
break;
}
m_transport->Process(*this);
}
void CDeviceContext::OnSetCursorPos(int32_t x, int32_t y)
{
g_pipe.SetCursorPos(x, y);
}
void CDeviceContext::OnSetResolution(uint32_t width, uint32_t height)
{
SetResolution(width, height);
}