Files
LookingGlass/idd/LGIdd/postprocess/effect/CDownsampleEffect.cpp
2026-08-14 02:30:31 +10:00

286 lines
8.8 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "CDownsampleEffect.h"
#include "CDebug.h"
#include "config/CSettings.h"
#include <algorithm>
#include <cmath>
#include <cwchar>
#include <cwctype>
using namespace PostProcessUtil;
bool CDownsampleEffect::ParseRules(const std::wstring& value, bool report)
{
m_rules.clear();
if (value.empty())
return false;
size_t pos = 0;
while (pos < value.size())
{
size_t comma = value.find(L',', pos);
std::wstring token = value.substr(pos,
comma == std::wstring::npos ? std::wstring::npos : comma - pos);
while (!token.empty() && std::iswspace(token.front()))
token.erase(token.begin());
while (!token.empty() && std::iswspace(token.back()))
token.pop_back();
if (!token.empty())
{
Rule rule = {};
const wchar_t * start = token.c_str();
if (*start == L'>')
{
rule.greater = true;
++start;
}
if (swscanf_s(start, L"%ux%u:%ux%u",
&rule.x, &rule.y, &rule.targetX, &rule.targetY) != 4)
{
if (report)
DEBUG_ERROR("Unable to parse IDD downsample rule");
m_rules.clear();
return false;
}
if (report)
DEBUG_INFO("idd:downsample rule: %ux%u -> %ux%u%s",
rule.x, rule.y, rule.targetX, rule.targetY,
rule.greater ? " (greater-than)" : "");
m_rules.push_back(rule);
}
if (comma == std::wstring::npos)
break;
pos = comma + 1;
}
return !m_rules.empty();
}
const CDownsampleEffect::Rule * CDownsampleEffect::MatchRule(
unsigned width, unsigned height) const
{
const Rule * match = nullptr;
for (const auto& rule : m_rules)
if (( rule.greater && (width > rule.x || height > rule.y)) ||
(!rule.greater && (width == rule.x && height == rule.y)))
match = &rule;
return match;
}
bool CDownsampleEffect::Init(const ComPtr<ID3D12Device3>& device, bool report)
{
if ((!m_targetX && m_targetY) || (m_targetX && !m_targetY))
return false;
if (!m_targetX &&
!ParseRules(g_settings.ReadStringValue(L"Downsample"), report))
return false;
D3D12_STATIC_SAMPLER_DESC sampler = {};
sampler.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
sampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
sampler.MaxLOD = D3D12_FLOAT32_MAX;
sampler.ShaderRegister = 0;
sampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
D3D12_DESCRIPTOR_RANGE ranges[] =
{
Range(D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 0),
Range(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0),
Range(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 0),
};
const char * shader =
"cbuffer Constants : register(b0)\n"
"{\n"
" float Width;\n"
" float Height;\n"
"};\n"
"Texture2D <float4> src : register(t0);\n"
"RWTexture2D<float4> dst : register(u0);\n"
"SamplerState ss : register(s0);\n"
"[numthreads(" POST_PROCESS_THREADS_STR ", " POST_PROCESS_THREADS_STR ", 1)]\n"
"void main(uint3 dt : SV_DispatchThreadID)\n"
"{\n"
" dst[dt.xy] = src.SampleLevel(ss,\n"
" float2(\n"
" (float(dt.x) + 0.5f) / Width,\n"
" (float(dt.y) + 0.5f) / Height),\n"
" 0);\n"
"}\n";
if (!InitCompute(device, ranges, ARRAYSIZE(ranges), &sampler, 1, shader))
return false;
const size_t size = AlignTo(sizeof(m_consts),
(size_t)D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
const HRESULT hr = CreateUploadBuffer(device, size, m_constBuffer);
if (FAILED(hr))
{
DEBUG_ERROR_HR(hr, "Failed to create Downsample constant buffer");
return false;
}
return true;
}
PostProcessStatus CDownsampleEffect::SetFormat(
const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst)
{
return Set(device, src, dst, true);
}
PostProcessStatus CDownsampleEffect::Cfg(
const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst)
{
return Set(device, src, dst, false);
}
PostProcessStatus CDownsampleEffect::Set(
const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst, bool own)
{
unsigned targetX = m_targetX;
unsigned targetY = m_targetY;
if (!targetX || !targetY)
{
const Rule * rule =
MatchRule((unsigned)src.desc.Width, src.desc.Height);
if (!rule)
return PostProcessStatus::BYPASS_EFFECT;
targetX = rule->targetX;
targetY = rule->targetY;
}
if (targetX == src.desc.Width && targetY == src.desc.Height)
return PostProcessStatus::BYPASS_EFFECT;
D3D12_RESOURCE_DESC desc = src.desc;
desc.Width = targetX;
desc.Height = targetY;
desc.Flags = own ? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS :
dst.desc.Flags;
if (!(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS))
return PostProcessStatus::FAILED;
if (own && !CreateDefaultTexture(device, desc, m_dst))
return PostProcessStatus::FAILED;
m_consts.width = (float)targetX;
m_consts.height = (float)targetY;
const HRESULT hr = Upload(m_constBuffer, &m_consts, sizeof(m_consts));
if (FAILED(hr))
{
DEBUG_ERROR_HR(hr, "Failed to map Downsample constant buffer");
return PostProcessStatus::FAILED;
}
m_threadsX = Groups((unsigned)desc.Width);
m_threadsY = Groups(desc.Height);
m_outDesc = desc;
m_format = src.desc.Format;
m_scaleX = (double)desc.Width / src.desc.Width;
m_scaleY = (double)desc.Height / src.desc.Height;
m_width = (unsigned)desc.Width;
m_height = desc.Height;
dst.desc = desc;
dst.width = (unsigned)desc.Width;
dst.height = desc.Height;
return PostProcessStatus::SUCCESS;
}
void CDownsampleEffect::AdjustDamage(RECT dirtyRects[], unsigned * nbDirtyRects)
{
for (RECT * rect = dirtyRects; rect < dirtyRects + *nbDirtyRects; ++rect)
{
unsigned width = (unsigned)std::ceil((double)(rect->right - rect->left) * m_scaleX);
unsigned height = (unsigned)std::ceil((double)(rect->bottom - rect->top ) * m_scaleY);
rect->left = (LONG)max(0.0, std::floor((double)rect->left * m_scaleX));
rect->right = (LONG)min((double)m_width , (double)rect->left + width);
rect->top = (LONG)max(0.0, std::floor((double)rect->top * m_scaleY));
rect->bottom = (LONG)min((double)m_height, (double)rect->top + height);
if (rect->left > 0 ) rect->left -= 1;
if (rect->top > 0 ) rect->top -= 1;
if (rect->right < (LONG)m_width ) rect->right += 1;
if (rect->bottom < (LONG)m_height ) rect->bottom += 1;
}
}
ComPtr<ID3D12Resource> CDownsampleEffect::Run(
const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects)
{
if (!m_dst || !Draw(device, commandList, src, m_dst.Get(),
dirtyRects, nbDirtyRects))
return nullptr;
return m_dst;
}
bool CDownsampleEffect::Run(
const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, ID3D12Resource * dst,
RECT dirtyRects[], unsigned * nbDirtyRects)
{
if (!device || !commandList || !src || src.Get() == dst || !IsDst(dst))
return false;
return Draw(device, commandList, src, dst,
dirtyRects, nbDirtyRects);
}
bool CDownsampleEffect::Draw(
const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, ID3D12Resource * dst,
RECT dirtyRects[], unsigned * nbDirtyRects)
{
UNREFERENCED_PARAMETER(dirtyRects);
UNREFERENCED_PARAMETER(nbDirtyRects);
TransitionDst(commandList, dst, D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
CBV(device, 0, m_constBuffer.Get(), sizeof(m_consts));
SRV(device, 1, src.Get(), m_format);
UAV(device, 2, dst, m_format);
Dispatch(commandList);
TransitionDst(commandList, dst, D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_COMMON);
return true;
}