LookingGlass/client/renderers/EGL/shader/splash_bg.vert

14 lines
221 B
GLSL

#version 300 es
layout(location = 0) in vec3 vertexPosition_modelspace;
out highp vec3 pos;
void main()
{
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
pos = vertexPosition_modelspace;
}